Pursuits
Few Computers Are Powerful Enough to Support Virtual Reality
VR headsets are almost ready to hit stores, but less than 1 percent of PCs will be capable of running them.
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Virtual reality has a very real problem. With several technology giants preparing splashy introductions for the first VR headsets in 2016, few people own hardware capable of fully supporting Facebook’s Oculus Rift or other systems.
Just 13 million PCs worldwide next year will have the graphics capabilities needed to run VR, according to an estimate by Nvidia, the largest maker of computer graphics chips. Those ultra-high-end machines account for less than 1 percent of the 1.43 billion PCs expected to be in use globally in 2016, according to research firm Gartner.