Susan P Crawford, Columnist

How Amazon Plans to Storm Cable's Castle

For Amazon, Twitch is about more than just gaming. 
Modern-day gladiators, really.
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Amazon.com Inc.'s announcement last week that it would pay $970 million in cash to buy Twitch Interactive Inc., a hugely popular game-streaming service that is just over three years old, marks a key moment for telecommunications policy in the U.S. But the reason might be unexpected.

E-games substituting for "real" sports is not news: There is nothing more human than the desire to be close to the lives of gladiators and other celebrities, and online interaction will fulfill that need at an enormous scale. What is crucial is that the destiny of Twitch, Netflix Inc. and any other future high-capacity streaming service -- think telemedicine, education and civic engagement -- is utterly dependent on the goodwill of just four companies: Comcast Corp., Time Warner Cable Inc., Verizon Communications Inc. and AT&T Inc.