Take-Two Guts ‘BioShock’ Studio After a Decade of Development
Thirty percent of the studio was laid off this week, adding more years to the game’s production
Attendees at the 2K Games booth at E3 2019
Photographer: Kyle Grillot/BloombergTake-Two Interactive Software Inc. laid off about a third of the staff at Cloud Chamber, the studio behind the next BioShock game, according to people familiar with the move.
Cloud Chamber, which has offices in Novato, California, and Montreal, cut more than 80 jobs Tuesday as part of a reorganization, said the people, who asked not to be identified because they weren’t authorized to speak publicly. The studio had about 250 employees before the cuts.