Critic

Steven Soderbergh’s Mosaic Is Sleep No More for the Television Set

Not quite a choose-your-own-adventure TV show, this HBO project combines an interactive app with a six-part series.

Illustration: Sarah Mazzetti

If you know how this one ends, scroll down. In 1969, on his commute home, Edward Packard, a lawyer for RCA Records, penned a story with an inventive twist: The reader would decide the plot turns. A decade later, Bantam Books picked up the concept in earnest, and the choose-your-own-adventure craze began.

Since then the concept of an interactive narrative has had as many branching paths and dead ends as its namesake (and copyrighted) format. Video games have evolved to feel like participatory movies, and 2016 brought us Late Shift, the “world’s first interactive cinematic movie.” Since 2011 the theater production Sleep No More has lured audiences for repeat viewings by offering viewers the chance to see new aspects of the story each time.