Has Oculus Finally Conquered the Virtual-Reality Vomit Problem?

Improved sensors and software make the latest Oculus VR headset tolerable for users sensitive to motion sickness—a group that includes Oculus Chief Executive Officer Brendan Iribe
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Virtual reality makes me sick. It starts with a feeling of dehydration soon after the goggles go on, followed by sweating—and by that point it's too late to avoid the real unpleasantness.

This isn't supposed to happen anymore. Backers believe the motion-sickness problem has been solved, finally clearing the way for widespread adoption of VR technology. An engineer who worked on Sony's Morpheus once patiently explained to me how that virtual-reality device prevented nausea while I struggled through my post-demo headache. I had a similar experience with an early version of Oculus, which left me so incapacitated that I needed several hours in bed to get back to normal.