Piracy Cuts Into Paid App Sales
Within days of the May debut of James Vaughan’s 99¢ game, Plague Inc., on the Apple App Store, hackers made it available online for free. Up to 35 percent of the game’s downloads have been illegal, he says. “Piracy is a problem of success,” says Vaughan, whose game lets players infect a virtual world with pathogens. “I can’t be too angry about piracy.” Still, the game has gotten 1.6 million paid downloads, so had all the pirated downloads also been paid, the 25-year-old Londoner would have earned more than $500,000 more.
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