Supply Shortages Are Holding Back Virtual Reality
Supply shortages at virtual reality headset makers are keeping the industry from growing as fast as it could, according to SuperData, a research company focused on the video game industry. On Wednesday the firm lowered its forecast for combined sales of virtual reality hardware and software to $2.9 billion in 2016, down 22 percent from a forecast it made last month before the Oculus Rift and HTC Vive headsets went on sale. It’s the second time this year that SuperData has lowered its expectations for virtual reality; in January it predicted that the VR industry would bring in $5.1 billion in revenue.
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