Photographer: Patrick T. Fallon

Why Big Game Publishers Aren't Into Virtual Reality (Yet)

The big players in game publishing are in a holding pattern

The breathless enthusiasm over virtual reality hasn’t extended to one key corner of the video game industry: the companies that make the most popular games. At this week’s E3 conference, representatives from Electronic Arts, Activision Blizzard, and Take-Two all said they were taking a wait-and-see approach to virtual reality. None are planning on having games ready for next year, when Oculus and Morpheus headsets will go on sale for the first time.  

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