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Hands On with Will Wright's Spore

The eagerly anticipated "God game" is almost ready, and Electronic Arts is finally taking the wraps off the title's numerous innovations
Players begin Spore at the "cell" stage as a microscopic bacterium gobbling up smaller organisms and trying to avoid larger creatures.
Players begin Spore at the "cell" stage as a microscopic bacterium gobbling up smaller organisms and trying to avoid larger creatures.

Electronic Arts' (ERTS) long-delayed Spore, the brainchild of legendary game designer Will Wright, will finally go on sale Sept. 7. Originally slated to hit store shelves last year, the game, which lets players develop from single-cell organisms to civilized tribes or even sophisticated space-faring creatures, generated enormous buzz when it was first shown in 2005. But development problems and setbacks prompted delays, leaving fans to ask when—or if—the game would ever be released.

Now, Wright and Co. have taken the wraps off a nearly finished product, unveiling a slew of new features and giving detailed hands-on demonstrations to the press. Spore's developer, Maxis, announced the title would be available this fall worldwide, with versions for PC, Mac, Nintendo's (NTDOY) DS mobile game system as well as some cellular phones. "The wait is almost over," wrote Wright in a pre-prepared statement timed with the announcements. "[We] can't wait to see the cosmos of content created by the community," he added.