Nintendo's Quirky Hit Game
If you ever want to convince yourself that the entertainment industry is doomed, why not grab a sheet of paper and spend the afternoon trying to define exactly what "fun" is. This, after all, is what game companies in particular are meant to make their money selling to us. But what is it? What are its characteristics and components? Why do some find it in manipulating every heavily researched lever and dial of a submarine simulator, while others seek it in the pure abstraction of Rez or Tetris?
To continue reading this article you must be a Bloomberg Professional Service Subscriber.
If you believe that you may have received this message in error please let us know.