Make Games That Influence People
What is it about games from designers like Will Wright, Shigeru Miyamoto, Peter Molyneux, Sid Meier and Hideo Kojima -- to name an elite few -- that sets them apart? Certainly, there could be many answers to that question. For instance, they are original, creative, and fantastic game designers who execute brilliantly. And, something I think they also have in common is that they seem to take games beyond mere entertainment, providing us with something extra -- an added value, you might say -- on top of a thoroughly entertaining, absorbing and fulfilling experience. Perhaps we learned something new, challenged ourselves with complex puzzles in unique and imaginative worlds or experienced a story that moved us to consider our personal relationship with good and evil.
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