Games That Are Rewarding
Over the past few years, I have noticed a new and fascinating trend in game design: Games are moving toward reward systems and very much away from punishment systems. I think this evolution really points toward the future of gaming. After all, why would anyone pay money for a form of entertainment that punishes them? Good question! If we are to truly see games being played by as many people who watch TV, or movies, or read books and listen to music, then we need to continue to evolve our art, and deliver fun, rewarding experiences that seldom, if ever, punish a player for inadequate skills and abilities.
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