The Hypermodern Muse, Part One

The author's first encounter with Myst produced a jolt he had never experienced with literature. But how to join the virtual world?

Editor's Note: This essay by Marc Laidlaw, a writer and game designer at Valve Software, is excerpted from "The Hypermodern Muse" speech he gave at the Game Writers Conference (part of the Austin Games Conference). We will be publishing the essay in five parts, one per day, over the course of the week.

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