Working for Clams in Whyville

A safety-enhanced virtual world for teens and preteens allows kids to buy cool cyber-gear by playing virtualand educationalgames

I was one hour into my life in Whyville, the virtual world for 8- to 15-year-olds, and I was faced with a fashion emergency. My avatar, Heffy7 (a combo of my nickname and the soccer number I had as a child), was simply uncool. She was an eyesore, a floating head bobbing around in the animated Whyville world. She needed a shirt and a pair of arms so she could look like the other avatars. But in the Whyville world of hip hairdos, studied sartorial styles, and carefully selected hats, picking the right look was critical.

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