Table: Korean Gaming: A Brief History

1996

Nexon develops the world's first multiuser graphic game, Nexus.

1997

Online gamers total 3.7 million; game sales $2.3 million.

1998

The popularity of intergalactic-conquest game StarCraft fuels the spread of PC salons. Sales: $4.6 million.

1999

At-home broadband service to households drives sales to $15.5 million. Players: 7.2 million.

2000

Lineage game makes NCsoft a phenomenal success; number of PC parlors tops 20,000. Industry sales: $148 million.

2001

Korean games move overseas. Sales expected to rise to $225 million.

Data: BusinessWeek, Korea Game Promotion Center

    Before it's here, it's on the Bloomberg Terminal.
    LEARN MORE