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Last $16.57 USD
Change Today -0.44 / -2.59%
Volume 499.9K
WWE On Other Exchanges
New York
As of 4:15 PM 02/5/16 All times are local (Market data is delayed by at least 15 minutes).
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Company Description

Contact Info

1241 East Main Street

Stamford, CT 06902

United States

Phone: 203-352-8600


pped approximately 2.7 million DVD and Blu-ray units, including catalog titles released in prior years. Digital Media WWE utilizes the Internet to promote its brands, create a community experience among its fans, market and distribute its content and digital products, and sell online advertising. The company’s primary Website,, attracted an average of 20.7 million monthly unique visitors worldwide during 2014. These visitors viewed an average of approximately 486.5 million pages and approximately 47.8 million video streams per month. WWE wallpapers, ringtones, voicetones, games and videos are available through its mobile partnerships. WWE has regional Websites spanning 50 countries worldwide, allowing fans to experience WWE in their native language with a concentration on local events and shows. Some of the countries in which the company has regional Websites include China, France, Germany, India, Japan, Poland, Portugal, Spain and Russia. Local sales agencies sell advertising on in approximately 35 countries. WWE streams its video content on select video portals, such as YouTube. During 2014, 3.9 billion videos of WWE content were viewed on YouTube. Magazine Publishing The magazine division of WWE published WWE Magazine, WWE Kids magazine and other special magazines. In September 2014, the magazine division was eliminated. Live Events The company’s roster of Superstars, allows it to perform in various domestic markets. Live events and television programming are its principal creative content and production activities. The company’s creative team develops complex characters and weaves them into dynamic storylines that combine physical and emotional elements. Storylines are usually played out in the ring and unfold on its weekly television shows, culminating in monthly marquis events distributed via pay-per-view and now also available on WWE Network. In 2014, the company produced 264 live events throughout North America, entertaining approximately 1.6 million fans. The company holds its live events at major arenas across the country. In addition to providing content for its television and other programming, these events provide the company with a real-time assessment of the popularity of its storylines and characters. In 2014, the company produced 54 live events internationally, reaching approximately 300,000 fans. These events were spread over several international tours throughout Europe, the Middle East, Asia, Latin America and Australia. Consumer Products Division Licensing The company has established a worldwide licensing program using its marks and logos, copyrighted works and characters on a large variety of retail products, including toys, video games, apparel and books. The company has relationships with approximately 150 licensees worldwide that provide products for sale at major retailers. Video games and toys are the main components of its licensing program. The company has a comprehensive, multi-year licensing agreement with Mattel, Inc. its master toy licensee, covering all global territories. In 2013, the company entered into a new multi-year agreement with Take-Two Interactive Software, Inc. (Take-Two) to publish future video games. The company compose and record most of its music, including its Superstar entrance themes, in its recording studio. In addition to its own composed music, the company licenses music performed by popular artists. Music links the WWE brand to all media platforms, including television, film, radio, video games, live events and other emerging digital technologies. Venue Merchandise The company’s venue merchandise business consists of the design, sourcing, marketing and distribution of various WWE-branded products such as t-shirts, caps and other novelty items, all of which feature its Superstars, Divas and/or logos. These items are offered for sale at its live events. WWEShop WWEShop is the company’s e-commerce storefront. WWEShop processed approximately 426,000 orders during 2014. The company established a new relationship with Amazon U.K. to distribute orders via WWE Studios WWE Studio


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Industry Analysis


Industry Average

Valuation WWE Industry Range
Price/Earnings 54.7x
Price/Sales 2.0x
Price/Book 6.0x
Price/Cash Flow 27.5x
TEV/Sales 1.8x

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