NVIDIA Corporation operates as a visual computing company. The company’s research and development in visual computing has yielded approximately 7,000 patents granted or pending worldwide. Segments The company’s two segments are based on the GPU and the Tegra processor. GPU This segment includes GeForce for consumer desktop and notebook PCs; Quadro for professionals working in computer-aided design, video editing, special effects and other applications; Tesla for supercomputing and big data applications; and GRID to provide the power of NVIDIA graphics through the cloud. Tegra Processor This segment includes Tegra processors for smartphones, tablets, gaming devices, other computer devices, such as Windows RT-based devices, set-top boxes, chromebooks, clamshells, and others; Icera baseband processors and radio frequency (RF) transceivers for mobile connectivity; Tegra NOTE, a complete tablet platform based on Tegra 4; Tegra VCM, a Tegra-based vehicle computing module that integrates an entire automotive computer into a single component; and SHIELD, an Android gaming device optimized to help users enjoy digital content in the cloud. Gaming The company’s products for the gaming market include GeForce GTX GPUs for PC gaming; Tegra processors for mobile devices; the GRID visual computing appliance, which streams games from the cloud to connected devices; and SHIELD. Strategy The company’s strategy includes the following elements: extending technology leadership in visual computing; enabling and delivering the gaming experiences; revolutionizing computing with the parallel processing capability of the GPU; extending visual computing leadership into mobile and cloud computing platforms; utilizing processors and visual computing expertise to create differentiated devices; and using intellectual property and resources to enter into license and development contracts. Seasonality The company has stronger revenues in the second half of its year than in the first half of its year (year ended January 26, 2014). Research and Development The company’s research and development strategy is to focus on developing multiple generations of GPUs and Tegra Processors, including GPUs for high-performance computing, and Tegra SOCs for Project SHIELD and other mobile products using independent design teams. The company’s research and development activities are performed within specialized groups consisting of software engineering, hardware engineering, very large scale integration design engineering, process engineering, architecture and algorithms. During the year 2014, the company incurred research and development expense of $1,335.8 million. Patents and Proprietary Rights The company’s issued patents have expiration dates from April 2014 to September 2033. Signiifcant Events In March 2014, GE signs agreement with NVIDIA for Tegra K1 mobile processor. In June 2014, Lenovo Group Limited has announced collaboration with Nvidia Corporation to develop a new visualization technology solution for exploration geophysics. In November 2014, IBM in collaboration with NVIDIA, and the Julich Supercomputing Center announced plans for a new competency center to advance the creation and optimization of research applications on GPU-accelerated OpenPOWER compatible systems. Competition The company’s competitors include suppliers of discrete and integrated GPUs, including supercomputers and chipsets that incorporate 3D graphics functionality as part of their existing solutions, such as Advanced Micro Devices, or AMD, and Intel Corporation; suppliers of SOC products that support tablets, smartphones, and PCs, as well as products that are embedded into smart devices, such as televisions, monitors, set-top boxes, gaming devices and automobiles, such as AMD, ARM Holdings plc, or ARM, Broadcom Corporation, Freescale Semiconductor Inc., HiSilicon Technologies Co., Ltd., Imagination Technologies Ltd., Intel, Marvell Technology Group Ltd., Mediatek, Qualcomm Incorporated, Renesas Technology Corp., Samsung Electronics Co. Ltd., ST Microelectronics, and Texas Instruments Incorporated; licensors of graphics technologies, such as ARM and Imagination Technologies Group plc.; and suppliers of cellular basebands, such as Broadcom Corporation, HiSilicon Technologies Co., Ltd., Intel, Marvell Technology Group Ltd., Mediatek, Qualcomm Incorporated, Samsung Electronics Co. Ltd., and Spreadtrum Communications Co., Ltd. History NVIDIA Corporation was founded in 1993.
nvidia corp (NVD:Frankfurt)
2701 San Tomas Expressway
Santa Clara, CA 95050
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