Last $17.29 USD
Change Today +0.85 / 5.17%
Volume 370.6K
WWE On Other Exchanges
Symbol
Exchange
New York
Berlin
As of 1:54 PM 03/2/15 All times are local (Market data is delayed by at least 15 minutes).

world wrestling entertain-a (WWE) Snapshot

Open
$16.42
Previous Close
$16.44
Day High
$17.48
Day Low
$16.42
52 Week High
03/13/14 - $31.98
52 Week Low
01/20/15 - $9.82
Market Cap
1.3B
Average Volume 10 Days
869.4K
EPS TTM
$-0.32
Shares Outstanding
33.2M
EX-Date
03/11/15
P/E TM
--
Dividend
$0.48
Dividend Yield
2.80%
Current Stock Chart for WORLD WRESTLING ENTERTAIN-A (WWE)

world wrestling entertain-a (WWE) Related Businessweek News

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world wrestling entertain-a (WWE) Details

World Wrestling Entertainment, Inc., an integrated media and entertainment company, is engaged in the sports entertainment business worldwide. It operates in four segments: Live and Televised Entertainment, Consumer Products, Digital Media, and WWE Studios. The Live and Televised Entertainment segment produces live events and provides content for its television and other programming; designs, markets, and distributes various WWE-branded products, such as t-shirts, caps, and other novelty items; and offers pay-per-view programs. This segment also offers WWE Classics On Demand, a subscription video on demand service that offers classic television shows, pay-per-view events, specials, and original programming for a monthly subscription fee. The Consumer Products segment has a licensing program using its marks and logos, copyrighted works, and characters on various retail products, including toys, video games, apparel, and books; distributes home entertainment DVD/Blu-ray products; and publishes WWE, WWE kids, and several special magazines. The Digital Media segment operates Website, WWE.com; provides advertising services; sells merchandise on its Website at WWEShop Internet storefront; and sells broadband and mobile content. The WWE Studios segment is involved in the production and distribution of filmed entertainment content. The company was founded in 1980 and is based in Stamford, Connecticut.

761 Employees
Last Reported Date: 02/18/15
Founded in 1980

world wrestling entertain-a (WWE) Top Compensated Officers

Co-Founder, Chairman, Chief Executive Officer...
Total Annual Compensation: $1.1M
Chief Strategy and Financial Officer
Total Annual Compensation: $628.8K
President of WWE Studios
Total Annual Compensation: $577.3K
Executive Vice President of Talent, Live Even...
Total Annual Compensation: $512.7K
Executive Producer of Wwe Programming and Mem...
Total Annual Compensation: $811.5K
Compensation as of Fiscal Year 2013.

world wrestling entertain-a (WWE) Key Developments

WWE Announces Executive Appointments

WWE announced that the company Chief Brand Officer Stephanie McMahon, the company Executive Vice President, Talent, Live Events & Creative Paul Levesque and Chief Technology Officer and Head of Product for Mashable Robyn Peterson have been elected to its Board of Directors. Stephanie McMahon, the company's Chief Brand Officer, is responsible for leading the company's efforts to further enhance its global brand reputation among key constituencies including business partners, advertisers, media, investors and the public sector. She serves as the company's brand ambassador and works with the company's business units to support key growth initiatives. Robyn Peterson, Chief Technology Officer and Head of Product for Mashable, is a seasoned technology executive with more than 15 years of experience in web, mobile and video product development. Peterson is a member of Mashable's Operating Committee, where he directs product strategy and development and manages the product, design and engineering teams. Peterson led the redesign of Mashable.com in 2012 which ushered in a 100% increase in mobile page views, pages per visit and ad engagement, and oversees the development of Mashable's Velocity platform. Prior to Mashable, Peterson was the head of product at Next Issue Media, the magazine and newspaper.

World Wrestling Entertainment Inc. Reports Unaudited Consolidated Earnings Results for the Fourth Quarter and Full Year Ended December 31, 2014; Reports Impairment Charges for the Fourth Quarter Ended December 31, 2014; Provides Earnings Guidance for the Full Year 2015

World Wrestling Entertainment Inc. reported unaudited consolidated earnings results for the fourth quarter and full year ended December 31, 2014. For the quarter, the company’s revenues totaled $140.5 million as compared to $118.4 million in the prior year quarter. Operating loss was $2.5 million as compared to $12.2 million in the prior year quarter. Net loss was $1.6 million, or $0.02 per share, as compared to $7.9 million, or $0.10 per share, in the prior year quarter. Loss before income taxes was $3.5 million as compared to $11.9 million in the prior year quarter. Net cash provided by operating activities was $59.9 million as compared to $11.9 million for the same period last year. Purchase of property and equipment and other assets was $2.7 million as compared to $6.7 million for the same period last year. OIBDA results increased to $3.6 million from a loss of $5.6 million in the prior year quarter. Excluding the impact of film impairment charges, Adjusted OIBDA increased $10.7 million driven by the escalation of television rights fees and the recognition of contractual guarantees in Home Entertainment. Profits also increased across most of the company’s businesses. These increases were partially offset by investment to support key content and brand initiatives. For the year, the company’s revenues totaled $542.6 million as compared to $508.0 million for the same period last year. Operating loss was $42.2 million as compared to operating income of $5.9 million for the same period last year. Net loss was $30.1 million, or $0.40 per share, as compared to net income of $2.8 million, or $0.04 per share, for the same period last year. Income before income taxes was $49.3 million as compared to $4.6 million for the same period last year. Net cash provided by operating activities was $54.7 million as compared to $23.8 million for the same period last year. Purchase of property and equipment and other assets (excluding corporate aircraft) was $11.9 million as compared to $25.0 million for the same period last year. Excluding items that impacted comparability on a year-over-year basis, the company reported an Adjusted Operating loss of $34.9 million, an Adjusted OIBDA loss of $11.6 million and an Adjusted Net loss of $22.8 million, or $0.31 per share compared to Adjusted Operating income of $14.2 million, Adjusted OIBDA of $38.7 million and Adjusted Net income of $8.2 million, or $0.11 per share, in the prior year. Free cash flow, which increased by $44 million from the prior year. The increase was driven by a $50 million advance that was received in conjunction with the recently executed television distribution agreement. For the fourth quarter of 2014, results included $1.5 million in film impairment charges primarily related to the expected performance of the movie, Oculus, which was released theatrically in April 2014. For 2015, the company expects net film spending of $20 million to $30 million, resulting in a 3-year average of approximately $20 million. The company expects year-over-year adjusted OIBDA growth in every quarter with growth driven by the factors.

OSN and WWE Announce a Five-Year Partnership to Distribute WWE Network

OSN and WWE announced a five-year partnership to distribute WWE Network as a premium, linear channel in time for WrestleMania® on March 29, exclusively on OSN. The agreement will run concurrent with WWE and OSN’s existing partnership to air WWE’s programming, Raw® and SmackDown®, as well as NXT ®, Superstars and more in the region. OSN subscribers will be able to access the premium linear network via their set top boxes, and anytime, anywhere on multiple devices via OSN Play and through authenticated access via WWE Network apps. WWE Network will also be offered in the region on a direct-to-consumer basis through the WWE app, available on GO by OSN.

 

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Industry Analysis

WWE

Industry Average

Valuation WWE Industry Range
Price/Earnings NM Not Meaningful
Price/Sales 2.3x
Price/Book 6.0x
Price/Cash Flow NM Not Meaningful
TEV/Sales 2.0x
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