Ubisoft Announces Launch of Anno 2205 Video Game
Jun 22 15
Ubisoft Entertainment S.A. has announced the launch of Anno 2205, the sixth installment of the strategy city-building series. Anno 2205 is set in a futuristic world, and will allow players to leave earth venturing into outer space for the first time in the series. Currently in development at Blue Byte, an Ubisoft studio, the game will release worldwide on PC on November 3rd 2015. In Anno 2205 players will join mankind's next step into the future, with the promise of building a better tomorrow by expanding into space. Players must develop rich metropolises on Earth that are capable of launching missions to the moon as they race to establish production colonies on the lunar surface. By mining the moon's resources to send back down to Earth, Anno 2205 players will receive the benefits of technology advancements. The tools will help to expand their cities and transform them into thriving metropolises. The new Anno 2205 Engine paves the way for players to build cities on islands five times the size of those in previous Anno games. It also allows for a high level of graphical detail in the game, so players can immerse themselves in futuristic cities that come to life with flying cars, more than a million thriving citizens, churning factories, and grinding mines. The gameplay uses a revolutionary session mode that lets players control several sessions on Earth and on the moon simultaneously, and to connect multiple regions via different sessions.
Ubisoft Announces Trackmania Turbo on Consoles and PC
Jun 17 15
Ubisoft announced the development of Trackmania Turbo, the latest installment of the Trackmania franchise developed by Nadeo, a Ubisoft studio. Trackmania Turbo marks the first time in the series that the game will be available on new-gen consoles, as it will be released on PlayStation (Registered) 4 computer entertainment system, Xbox One and Windows PC on November 26, 2015 in EMEA (November 27, 2015 in the UK) and December 1, 2015 in the U.S. Trackmania Turbo features an ‘easy to learn, hard to master’ gameplay style that relies on time attack racing where players set their own limits and challenges. The gameplay revolves around the perfect combination of matchbox car fantasy on a massive scale, focusing on the pursuit of the perfect run around the track. Players can test their skills in the campaign mode which includes more than 200 head-spinning tracks set in four beautiful environments each with their own gameplay style. Trackmania Turbo also introduced an all-new mode to expand the gaming experience. Double Driver is a co-op mode which challenges two players to coordinate and control the same car with two controllers. It also implements a new systemic music feature, where the music is tied to the racing experience, creating its own variations of intensity and dramatic drops. For those looking to create their own experiences, Trackbuilder is an innovative feature that provides a diversified gaming experience by blending arcade-style racing with an intuitive, customization toolbox. Players can use Trackbuilder to design an infinite number of unique and creative tracks or try their luck by generating random ones. Tracks built in Trackbuilder can be saved and shared amongst the Trackmania community. Additionally, Ubisoft announced that Trackmania Turbo is currently being developed for Virtual Reality devices as a separate project that will be released at a later date than the standard version.
Ubisoft Reports Audited Consolidated Earnings Results for the Year Ended March 31, 2015; Provides Sales Guidance for the First Quarter of Fiscal 2016 and Reaffirms Earnings Guidance for the Full Year of Fiscal 2016
May 12 15
Ubisoft reported audited consolidated earnings results for the year ended March 31, 2015. For the year, current operating income was EUR 161,110,000 against current operating loss of EUR 75,313,000 a year ago. Operating income was EUR 139,393,000 against operating loss of EUR 97,940,000 a year ago. Net financial income was EUR 712,000 against EUR 10,334,000 a year ago. Profit for the period was EUR 87,011,000 or EUR 0.77 per diluted share against loss for the period of EUR 65,525,000 or EUR 0.61 per diluted share a year ago. The company delivered revenues of EUR 1,464,000,000 against EUR 1,007,064,000 a year ago, up 42% at constant exchange rates. On non-IFRS basis, the company reported operating income at EUR 171 million, higher than prior target of EUR 165 million. Net income was EUR 112.7 million or EUR 0.61 per diluted share against EUR 49.3 million or EUR 0.46 per diluted share a year ago. Total cash flow from operation was EUR 654,075,000 against EUR 290,860,000 a year ago. Payments for the acquisition of intangible assets and property, plant and equipment was EUR 56, 244,000 against EUR 43,014,000 a year ago. Free cash flow generation was EUR 176 million.
The company provided sales guidance for the first quarter of fiscal 2016 and reaffirmed earnings guidance for the full year of fiscal 2016. The group expects first-quarter 2015-16 sales to amount to approximately EUR 80 million, compared with EUR 360 million in the first quarter of 2014-15, which had seen the releases of Watch Dogs and Trials Fusion®.
For fiscal year 2016, the company confirming targets of non-IFRS operating income of minimum EUR 200 million and introducing a target for stable sales versus last year. The top line targets reflects lower revenues from new releases due to the combination of last year's strong performance, a more back-end loaded year and the fact that all titles, except Just Dance, will be new gen and PC only. The company expects its free cash flow to be negative due to the impact on working capital of the fourth-quarter releases of The Division.