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Last $27.33 USD
Change Today -0.07 / -0.26%
Volume 489.8K
TTWO On Other Exchanges
Symbol
Exchange
TTWO is not on other exchanges.
As of 2:04 PM 07/6/15 All times are local (Market data is delayed by at least 15 minutes).

take-two interactive softwre (TTWO) Snapshot

Open
$27.26
Previous Close
$27.40
Day High
$27.58
Day Low
$27.11
52 Week High
01/28/15 - $30.80
52 Week Low
10/15/14 - $20.13
Market Cap
2.3B
Average Volume 10 Days
1.4M
EPS TTM
$-3.66
Shares Outstanding
84.6M
EX-Date
09/25/08
P/E TM
--
Dividend
--
Dividend Yield
--
Current Stock Chart for TAKE-TWO INTERACTIVE SOFTWRE (TTWO)

take-two interactive softwre (TTWO) Details

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment for consumers worldwide. The company offers its products under the Rockstar Games and 2K labels. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead names through developing sequels; offering downloadable episodes, and content and currency; and releasing titles for smartphones and tablets. The company also develops brands in other genres, including the L.A. Noire, Bully, and Manhunt franchises. In addition, it publishes various entertainment properties across platforms and a range of genres, including shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, and XCOM Enemy Unknown series, as well as Borderlands and Evolve franchises; and various sports simulation titles, including its flagship NBA 2K series, a basketball video game and the WWE 2K series. The company’s portfolio of brands also comprise Carnival Games, Rockstar Games Presents Table Tennis, Sid Meier's Pirates!, Spec Ops, and Top Spin. Its products are designed for console gaming systems, such as Sony's PlayStation 3 and PlayStation 4, and Microsoft's Xbox 360 and Xbox One; handheld gaming systems; and personal computers comprising smartphones and tablets. The company delivers its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was founded in 1993 and is headquartered in New York, New York.

take-two interactive softwre (TTWO) Top Compensated Officers

Chairman, Chief Executive Officer, Member of ...
Total Annual Compensation: --
President
Total Annual Compensation: $1.0
Chief Financial Officer and Principal Account...
Total Annual Compensation: $637.5K
Compensation as of Fiscal Year 2014.

take-two interactive softwre (TTWO) Key Developments

2K to Launch NBA 2K16 basketball simulation video game

2K has announced that it will launch NBA 2K16, a new basketball simulation video game developed by Visual Concepts. NBA 2K16, the next iteration of the top-rated NBA video game simulation series over the last 15 years, will define the ultimate intersection of sports and pop-culture with three unique game covers from NBA All-Stars Stephen Curry, James Harden and Anthony Davis, as well as highlighting an all-new MyCAREER mode that was written and directed by acclaimed filmmaker Spike Lee. Paralleling Curry, Harden and Davis' path to stardom, NBA 2K16's MyCAREER gameplay will combine NBA 2K's most-played mode with a rich, original story written and directed by Lee and produced by Lee's production company, 40 Acres and a Mule. NBA 2K16 will be available for PlayStation4 and PlayStation3 computer entertainment systems, the Xbox One all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft; and Windows PC platforms on September 29, 2015.

Take-Two Interactive Software Inc. Reports Unaudited Consolidated Earnings Results for the Fourth Quarter and Year Ended March 31, 2015 Provides Earnings Guidance for the Second Quarter Ended June 30, 2015 and Full Year Ending March 31, 2016

Take-Two Interactive Software Inc. reported unaudited consolidated earnings results for the fourth quarter and year ended March 31, 2015. For the quarter, the company reported GAAP net revenue was $300.089 million compared to $195.208 million a year ago. Loss from operations was $242.353 million compared to $23.584 million a year ago. Loss from continuing before income taxes was $249.557 million compared to $31.119 million a year ago. Loss from continuing operations was $242.794 million compared to $30.774 million a year ago. Net loss was $242.791 million or $2.99 per basic and diluted share compared to $30.787 million or $2.40 per basic and diluted share a year ago. Non-GAAP Net Revenues were $427.736 million compared to $233.155 million a year ago. Non-GAAP Income (Loss) from Operations was $79.4445 million compared to $22.942 million a year ago. Non-GAAP net income was $54.284 million compared to $21.493 million a year ago. For the year, the company reported GAAP net revenue was $1,082,938.089 million compared to $2,350.568 million a year ago. Loss from operations was $258.463 million compared to income from operations of $415.256 million a year ago. Loss from continuing before income taxes was $272.880 million compared to income from continuing before income taxes of $376.150 million a year ago. Loss from continuing operations was $279.470 million compared to income from continuing operations of $361.691 million a year ago. Net loss was $279.470 million or $3.48 per basic and diluted share compared to net income of $361.605 million or $3.79 per basic and diluted share a year ago. Net cash provided by operating activities was $212.814 million compared to $700.262 million a year ago. Purchase of fixed assets was $49.501 million compared to $29.813 million a year ago. Non-GAAP Net Revenues were $1,668.765 million compared to $2,413.720 million a year ago. Non-GAAP Income (Loss) from Operations was $309.543 million compared to $534.043 million a year ago. Non-GAAP net income was $219.244 million compared to $510.722 million a year ago. For the first quarter ending June 30, 2015, the company's non-GAAP net revenue is expected to be $325 million to $350 million. Non-GAAP net loss per diluted share is expected to be $0.25 to $0.35. The majority of revenue is expected to come from Grand Theft Auto V and Grand Theft Auto Online, NBA 2K15 and Evolve. The company expects gross margins in the upper 40%. Total operating expenses are expected to increase by approximately 27% due primarily to higher marketing expense and higher research and development expense. Selling, marketing expense is expected to be about 14% of net revenue based on the midpoint of its outlook range. The first quarter outlook also reflects interest and other expense of approximately $2 million, tax expense of $11 million and weighted average fully diluted shares of approximately 114 million. For the full year ending March 31, 2016, the company's non-GAAP net revenue is expected to be $1.3 billion to $1.4 billion. Non-GAAP net loss per diluted share is expected to be $0.75 to $1.00. The majority of revenue is expected to come from Grand Theft Auto V and Grand Theft Auto Online, NBA 2K15, Battleborn, WWE 2K15, Evolve and the soon-to-be-announced new tie-up from 2K. The company expects the revenue breakdown from its labels to be roughly 65% from 2K and 35% from Rockstar Games. Total operating expenses are expected to increase by approximately 3%, driven primarily by increased personnel expense from a higher headcount at its development studios, higher research and development expense and increased depreciation expense. Selling and marketing expense is expected to be about 17% of net revenue based on the midpoint of its outlook range. And the company projects interest and other expense of approximately $8 million, tax expense of $35 million and weighted average fully diluted shares of approximately 114 million. The company expects its operations to generate cash in fiscal 2016 to be approximately cash flow neutral during the first quarter.

Take-Two Interactive Software Inc. to Report Q4, 2015 Results on May 18, 2015

Take-Two Interactive Software Inc. announced that they will report Q4, 2015 results at 4:30 PM, US Eastern Standard Time on May 18, 2015

 

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Industry Analysis

TTWO

Industry Average

Valuation TTWO Industry Range
Price/Earnings NM Not Meaningful
Price/Sales 2.1x
Price/Book 3.9x
Price/Cash Flow NM Not Meaningful
TEV/Sales 0.7x
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