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Last $13.46 USD
Change Today +0.05 / 0.37%
Volume 10.9K
KING On Other Exchanges
Symbol
Exchange
New York
Munich
OTC US
As of 9:45 AM 08/28/15 All times are local (Market data is delayed by at least 15 minutes).

king digital entertainment p (KING) Snapshot

Open
$13.33
Previous Close
$13.24
Day High
$13.50
Day Low
$13.33
52 Week High
04/21/15 - $17.55
52 Week Low
10/14/14 - $10.04
Market Cap
4.2B
Average Volume 10 Days
2.8M
EPS TTM
$1.80
Shares Outstanding
314.8M
EX-Date
03/2/15
P/E TM
7.5x
Dividend
--
Dividend Yield
10.44%
Current Stock Chart for KING DIGITAL ENTERTAINMENT P (KING)

king digital entertainment p (KING) Related Businessweek News

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king digital entertainment p (KING) Details

King Digital Entertainment plc, an interactive entertainment company, produces and distributes digital games on multiple platforms in the United States, the United Kingdom, Germany, and internationally. The company primarily provides Candy Crush Saga, Candy Crush Soda Saga, Farm Heroes Saga, Pet Rescue Saga, and Bubble Witch 2 Saga games. It also offers king.com and royalgames.com Websites; facebook; and mobile platforms, such as iOS and Android. King Digital Entertainment plc is based in Dublin, Ireland.

1,500 Employees
Last Reported Date: 08/14/15

king digital entertainment p (KING) Top Compensated Officers

No compensation data is available at this time for the top officers at this company.

Executives, Board Directors

king digital entertainment p (KING) Key Developments

King Digital Entertainment plc Reports Unaudited Consolidated Earnings Results for the Second Quarter and Six Months Ended June 30, 2015; Provides Earnings Guidance for the Third Quarter of 2015

King Digital Entertainment plc reported unaudited consolidated earnings results for the second quarter and six months ended June 30, 2015. For the quarter, revenue was $489.5 million against $593.6 million last year. Profit before tax was $159.6 million against $215.5 million last year. Profit was $119.3 million or $0.38 per basic and diluted share against $165.4 million or $0.52 per diluted share last year. Adjusted revenue was $499.9 million against $593.5 million last year. Adjusted EBITDA was $207.4 million against $248.2 million last year. Revenue decreased by $104 million in the quarter ended June 30, 2015 compared to the same period of the prior year. The decline in revenue compared to the same period of the prior year was primarily attributable to a decline in more mature games, particularly Candy Crush Saga, which experienced a decline in revenue of approximately 45% between the quarter ended June 30, 2015 and the quarter ended June 30, 2014, somewhat offset by an increase in revenue in newer games, particularly Candy Crush Soda Saga which launched on mobile at the end of the fourth quarter of 2014. For the quarter, the company continues to operate the business profitably, generating $207 million of EBITDA. The company’s performance was primarily due to increased efforts in the franchises, including high-quality new content, more frequent and new formats of live op events and release of the Sugar Track extension in Candy Crush. The company generated $151 million of net cash from operating activities and had modest CapEx of $13 million to end the quarter. For the six months, revenue was $1,059.0 million against $1,200.3 million last year. Profit before tax was $370.5 million against $376.8 million last year. Profit was $283.4 million or $0.89 per diluted share against $292.6 million or $0.93 per diluted share last year. Net cash provided by operating activities was $313.9 million against $330.5 million last year. Purchases of intangible assets were $6 million against $3.9 million last year. Purchase of property, plant and equipment was $14.5 million against $12.0 million last year. Revenue decreased by $141 million in the six months ended June 30, 2015 compared to the same period of the prior year. The decline in revenue compared to the same period of the prior year was primarily attributable to a decline in more mature games, primarily Candy Crush Saga, which experienced a decline in revenue of approximately 46% between the six months ended June 30, 2015 and the six months ended June 30, 2014, partially offset by an increase in revenue in newer games, particularly Candy Crush Soda Saga which launched on mobile in the fourth quarter of 2014. The cash flow from operating activities primarily came from $283 million of profit, adjusted for $156 million of non-cash items, partially offset by $18 million related to changes in working capital, and $108 million of income tax and financing costs paid in the period. The company expects third quarter of 2015, gross bookings to be between $460 million and $485 million and anticipates EBITDA margins in the mid-30s for the quarter, reflecting increased marketing investments for the new game launches.

King Digital Entertainment plc to Report Q2, 2015 Results on Aug 13, 2015

King Digital Entertainment plc announced that they will report Q2, 2015 results at 5:00 PM, GMT Standard Time on Aug 13, 2015

King Digital Entertainment plc, Q2 2015 Earnings Call, Aug 13, 2015

King Digital Entertainment plc, Q2 2015 Earnings Call, Aug 13, 2015

 

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KING Competitors

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Company Last Change
DeNA Co Ltd ¥2,222 JPY +98.00
GungHo Online Entertainment Inc ¥364.00 JPY +8.00
NCSoft Corp 218,500 KRW +4,000
Nexon Co Ltd ¥1,695 JPY +100.00
Zynga Inc $2.49 USD +0.0699
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Industry Analysis

KING

Industry Average

Valuation KING Industry Range
Price/Earnings 7.5x
Price/Sales 1.9x
Price/Book 4.7x
Price/Cash Flow 7.4x
TEV/Sales 1.6x
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