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Last €19.26 EUR
Change Today -0.63 / -3.18%
Volume 150.0
D2N On Other Exchanges
Symbol
Exchange
Tokyo
OTC US
Frankfurt
As of 10:50 AM 04/17/15 All times are local (Market data is delayed by at least 15 minutes).

dena co ltd (D2N) Snapshot

Open
€19.34
Previous Close
€19.90
Day High
€19.34
Day Low
€18.32
52 Week High
04/10/15 - €20.96
52 Week Low
08/8/14 - €8.59
Market Cap
2.9B
Average Volume 10 Days
113.2
EPS TTM
--
Shares Outstanding
150.8M
EX-Date
03/27/15
P/E TM
--
Dividend
€16.78
Dividend Yield
0.68%
Current Stock Chart for DENA CO LTD (D2N)

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dena co ltd (D2N) Related Businessweek News

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dena co ltd (D2N) Details

DeNA Co., Ltd. develops and operates mobile and online services worldwide. It operates Mobage, a social game platform that hosts approximately 1,000 free-to-play mobile games; Yahoo! Mobage, which offers social games for PC browsers; and Mobage Open Platform, a Mobage API to third-party developers, as well as offers various first, second, and third party free-to-play mobile games. The company also operates DeNA Shopping, a marketplace for Mobage's Japanese network; au Shopping mall, a shopping Website; Mobaoku that allows users to manage their auction items and bids from their mobile phones; and DeNA BtoB market, a business-to-business marketplace. In addition, it operates E*Everystar that delivers general user-generated content media for users to post and browse their hobbies and works in novels, comics, illustrations, photographs, essays, how-to articles, and poetry; and Manga Box, a weekly manga magazine app to read professional artists' manga series. Further, the company offers Showroom, a virtual stage where fans watch pop singers and idols' performance live; Applizemi, an e-learning mobile app; Chirashiru, a mobile app to compare grocery flyers from multiple stores; comm, a real name-based voice call app for communication; Shumee-to Club, a social networking Website for hobby-based social exchange; and DeNA Travel, an online travel service, which handles services centered on overseas tours, discount international flight tickets, overseas hotels, domestic tours, discount domestic flight tickets, and discount highway buses, as well as operates a professional baseball team. Additionally, it operates arukikata.com, an online air ticket shop for travelers; Sogo Hoken Center, an online insurance store; and Guidebooks, a Japanese Website that provides travelers with the locals' secrets and sightseeing information, as well as is engaged in e-commerce and entertainment content distribution. The company was founded in 1999 and is headquartered in Tokyo, Japan.

2,197 Employees
Last Reported Date: 06/23/14
Founded in 1999

dena co ltd (D2N) Top Compensated Officers

Chief Executive Officer, President, Executive...
Total Annual Compensation: ¥103.0M
Chairman and Executive Officer
Total Annual Compensation: ¥80.0M
Chief Technology Officer, Executive Officer a...
Total Annual Compensation: ¥77.0M
Executive Officer, General Manager of Multi-R...
Total Annual Compensation: ¥78.0M
Compensation as of Fiscal Year 2014.

dena co ltd (D2N) Key Developments

Nintendo and DeNA Plan to Create an Online Gaming Service

Nintendo and DeNA plan to create an online gaming service that will be accessible from mobile devices, PCs and Nintendo's own game systems. For years, Nintendo had insisted that it would not take its beloved cast of video game characters, including Mario and Zelda, to the smartphones and tablets that tens of millions of people now use to play games. Nintendo reversed its position on mobile devices, dropping a pledge that had come to seem increasingly detached from the habits of game players. The company said it had formed a partnership with another Japanese company that specializes in mobile games, DeNA, to develop games based on Nintendo brands for smartphones and tablets. The two companies said they planned to create an online gaming service to be introduced this fall that will be accessible from mobile devices, PCs and Nintendo's own game systems. Nintendo promised that it was not abandoning the business of making its own game hardware, saying that it had a new game platform under development. The company's president, Satoru Iwata, said Nintendo would share more details about the product, code-named NX, next year. For Nintendo, the risk of ignoring mobile was that its whimsical games would lose relevance to popular mobile games like Minecraft, Angry Birds and Clash of Clans, especially among younger players. Other established companies and figures in the game industry, including Electronic Arts, came to recognize the importance of mobile games much earlier. Nintendo has long favored its traditional approach of designing games only for its own hardware, including the Wii U console and portable players like the Nintendo 3DS. Its position was somewhat like that of Apple, which believes it can create high-quality products only by controlling devices and the software that runs them. Even Apple, though, swiftly bowed to the realities of the PC market, creating its iTunes software and service for dominant Windows computers. Nintendo's aversion to mobile devices, in contrast, came to seem dogmatic and hazardous to the future of the company. Nintendo's sales and profits suffered badly in recent years as game playing on smartphones and tablets skyrocketed. Most mobile games are far cheaper than Nintendo games, especially the free-to-play games that are so common on mobile devices. Analysts believe Nintendo teamed up with DeNA partly because it has so little experience with the methods of generating revenue from today's mobile games. The rise of mobile gaming is particularly galling for Nintendo, which practically invented the concept of playing games on the go with devices like the Game Boy and the more recent 3DS. As successful as Nintendo's portable devices have been, they are far more limited devices than modern smartphones. Mr. Cole estimates the revenue from smartphone and tablet games was about $15 billion last year, compared with about $4 billion for portable games. Despite the recent struggles, it is hard to count Nintendo out completely. Nintendo began to falter as Sony and Microsoft poured fortunes into building consoles with the most powerful graphics available. In response, Nintendo created the original Wii, a console that lacked the best graphics but made up for it with an innovative motion-based controller. For several years, it was the hottest game system around, finding avid users among large portions of the public who had never played games before. It was precisely those casual game users whom Nintendo lost to smartphones and tablets, when games emerged as a category for those devices. But some analysts do not think it is too late for Nintendo to be successful in mobile.

DeNA Co., Ltd., Board Meeting, Mar 17, 2015

DeNA Co., Ltd., Board Meeting, Mar 17, 2015. Agenda: To allot its treasury shares by means of a third-party allotment to Nintendo Co., Ltd.

Nintendo and DeNA Team Up for Mobile Gaming Service

Nintendo Co. and DeNA Co. announced that they will form a capital and business alliance to jointly develop and provide a global gaming service for smartphones. They will invest about ¥22 billion in each other, with Nintendo taking a 10 stake in DeNA and DeNA a 1.24% stake in Nintendo. The two companies plan to jointly develop a membership-based gaming service available for a wide range of devices, such as smartphones, personal and tablet computers as well as Nintendo's game consoles. The new service, set to start around this autumn, will take advantage of the popularity of characters in Nintendo's Mario Bros. and other gaming series. The alliance allows Nintendo to expand its service, currently run solely on its consoles, to tap into a rapidly growing market for smartphone gaming services. DeNA hopes to leverage the alliance to enhance its operations for smartphones, an area where it has lagged behind. The alliance will also give the company access to Nintendo's global networks.

 

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Industry Analysis

D2N

Industry Average

Valuation D2N Industry Range
Price/Earnings 18.2x
Price/Sales 2.2x
Price/Book 2.2x
Price/Cash Flow 19.9x
TEV/Sales 2.1x
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