Bloomberg the Company & Products

Bloomberg Anywhere Login


Connecting decision makers to a dynamic network of information, people and ideas, Bloomberg quickly and accurately delivers business and financial information, news and insight around the world.


Financial Products

Enterprise Products


Customer Support

  • Americas

    +1 212 318 2000

  • Europe, Middle East, & Africa

    +44 20 7330 7500

  • Asia Pacific

    +65 6212 1000


Industry Products

Media Services

Follow Us

Last ¥2,359 JPY
Change Today -35.00 / -1.46%
Volume 3.5M
2432 On Other Exchanges
As of 2:00 AM 05/1/15 All times are local (Market data is delayed by at least 15 minutes).

dena co ltd (2432) Snapshot

Previous Close
Day High
Day Low
52 Week High
04/16/15 - ¥2,679
52 Week Low
08/7/14 - ¥1,170
Market Cap
Average Volume 10 Days
Shares Outstanding
Dividend Yield
Current Stock Chart for DENA CO LTD (2432)

Related News

No related news articles were found.

dena co ltd (2432) Related Businessweek News

View More BusinessWeek News

dena co ltd (2432) Details

DeNA Co., Ltd. develops and operates mobile and online services worldwide. It operates Mobage, a social game platform that hosts approximately 1,000 free-to-play mobile games; Yahoo! Mobage, which offers social games for PC browsers; and Mobage Open Platform, a Mobage API to third-party developers, as well as offers various first, second, and third party free-to-play mobile games. The company also operates DeNA Shopping, a marketplace for Mobage's Japanese network; au Shopping mall, a shopping Website; Mobaoku that allows users to manage their auction items and bids from their mobile phones; and DeNA BtoB market, a business-to-business marketplace. In addition, it operates E*Everystar that delivers general user-generated content media for users to post and browse their hobbies and works in novels, comics, illustrations, photographs, essays, how-to articles, and poetry; and Manga Box, a weekly manga magazine app to read professional artists' manga series. Further, the company offers Showroom, a virtual stage where fans watch pop singers and idols' performance live; Applizemi, an e-learning mobile app; Chirashiru, a mobile app to compare grocery flyers from multiple stores; comm, a real name-based voice call app for communication; Shumee-to Club, a social networking Website for hobby-based social exchange; and DeNA Travel, an online travel service, which handles services centered on overseas tours, discount international flight tickets, overseas hotels, domestic tours, discount domestic flight tickets, and discount highway buses, as well as operates a professional baseball team. Additionally, it operates, an online air ticket shop for travelers; Sogo Hoken Center, an online insurance store; and Guidebooks, a Japanese Website that provides travelers with the locals' secrets and sightseeing information, as well as is engaged in e-commerce and entertainment content distribution. The company was founded in 1999 and is headquartered in Tokyo, Japan.

2,197 Employees
Last Reported Date: 06/23/14
Founded in 1999

dena co ltd (2432) Top Compensated Officers

Chief Executive Officer, President, Executive...
Total Annual Compensation: ¥103.0M
Chairman and Executive Officer
Total Annual Compensation: ¥80.0M
Executive Officer, Head of Corporate Planning...
Total Annual Compensation: ¥78.0M
Chief Technology Officer, Executive Officer a...
Total Annual Compensation: ¥77.0M
Compensation as of Fiscal Year 2014.

dena co ltd (2432) Key Developments

Nintendo and DeNA Plan to Create an Online Gaming Service

Nintendo and DeNA plan to create an online gaming service that will be accessible from mobile devices, PCs and Nintendo's own game systems. For years, Nintendo had insisted that it would not take its beloved cast of video game characters, including Mario and Zelda, to the smartphones and tablets that tens of millions of people now use to play games. Nintendo reversed its position on mobile devices, dropping a pledge that had come to seem increasingly detached from the habits of game players. The company said it had formed a partnership with another Japanese company that specializes in mobile games, DeNA, to develop games based on Nintendo brands for smartphones and tablets. The two companies said they planned to create an online gaming service to be introduced this fall that will be accessible from mobile devices, PCs and Nintendo's own game systems. Nintendo promised that it was not abandoning the business of making its own game hardware, saying that it had a new game platform under development. The company's president, Satoru Iwata, said Nintendo would share more details about the product, code-named NX, next year. For Nintendo, the risk of ignoring mobile was that its whimsical games would lose relevance to popular mobile games like Minecraft, Angry Birds and Clash of Clans, especially among younger players. Other established companies and figures in the game industry, including Electronic Arts, came to recognize the importance of mobile games much earlier. Nintendo has long favored its traditional approach of designing games only for its own hardware, including the Wii U console and portable players like the Nintendo 3DS. Its position was somewhat like that of Apple, which believes it can create high-quality products only by controlling devices and the software that runs them. Even Apple, though, swiftly bowed to the realities of the PC market, creating its iTunes software and service for dominant Windows computers. Nintendo's aversion to mobile devices, in contrast, came to seem dogmatic and hazardous to the future of the company. Nintendo's sales and profits suffered badly in recent years as game playing on smartphones and tablets skyrocketed. Most mobile games are far cheaper than Nintendo games, especially the free-to-play games that are so common on mobile devices. Analysts believe Nintendo teamed up with DeNA partly because it has so little experience with the methods of generating revenue from today's mobile games. The rise of mobile gaming is particularly galling for Nintendo, which practically invented the concept of playing games on the go with devices like the Game Boy and the more recent 3DS. As successful as Nintendo's portable devices have been, they are far more limited devices than modern smartphones. Mr. Cole estimates the revenue from smartphone and tablet games was about $15 billion last year, compared with about $4 billion for portable games. Despite the recent struggles, it is hard to count Nintendo out completely. Nintendo began to falter as Sony and Microsoft poured fortunes into building consoles with the most powerful graphics available. In response, Nintendo created the original Wii, a console that lacked the best graphics but made up for it with an innovative motion-based controller. For several years, it was the hottest game system around, finding avid users among large portions of the public who had never played games before. It was precisely those casual game users whom Nintendo lost to smartphones and tablets, when games emerged as a category for those devices. But some analysts do not think it is too late for Nintendo to be successful in mobile.

DeNA Co., Ltd., Board Meeting, Mar 17, 2015

DeNA Co., Ltd., Board Meeting, Mar 17, 2015. Agenda: To allot its treasury shares by means of a third-party allotment to Nintendo Co., Ltd.

Nintendo and DeNA Team Up for Mobile Gaming Service

Nintendo Co. and DeNA Co. announced that they will form a capital and business alliance to jointly develop and provide a global gaming service for smartphones. They will invest about ¥22 billion in each other, with Nintendo taking a 10 stake in DeNA and DeNA a 1.24% stake in Nintendo. The two companies plan to jointly develop a membership-based gaming service available for a wide range of devices, such as smartphones, personal and tablet computers as well as Nintendo's game consoles. The new service, set to start around this autumn, will take advantage of the popularity of characters in Nintendo's Mario Bros. and other gaming series. The alliance allows Nintendo to expand its service, currently run solely on its consoles, to tap into a rapidly growing market for smartphone gaming services. DeNA hopes to leverage the alliance to enhance its operations for smartphones, an area where it has lagged behind. The alliance will also give the company access to Nintendo's global networks.


Stock Quotes

Market data is delayed at least 15 minutes.

Company Lookup
Recently Viewed
2432:JP ¥2,359.00 JPY -35.00

2432 Competitors

Market data is delayed at least 15 minutes.

Company Last Change
GungHo Online Entertainment Inc ¥458.00 JPY -34.00
Konami Corp ¥2,204 JPY -5.00
Square Enix Holdings Co Ltd ¥2,534 JPY +4.00
Take-Two Interactive Software Inc $24.36 USD +0.66
UBISOFT Entertainment €16.43 EUR -0.44
View Industry Companies

Industry Analysis


Industry Average

Valuation 2432 Industry Range
Price/Earnings 16.9x
Price/Sales 2.1x
Price/Book 2.0x
Price/Cash Flow 18.6x
TEV/Sales 1.9x

Sponsored Financial Commentaries

Sponsored Links

Report Data Issue

To contact DENA CO LTD, please visit Company data is provided by Capital IQ. Please use this form to report any data issues.

Please enter your information in the following field(s):
Update Needed*

All data changes require verification from public sources. Please include the correct value or values and a source where we can verify.

Your requested update has been submitted

Our data partners will research the update request and update the information on this page if necessary. Research and follow-up could take several weeks. If you have questions, you can contact them at