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gungho online entertainment (3765) Details

GungHo Online Entertainment, Inc. plans, develops, operates, and distributes online computer games, smartphone applications, and console games. The company was formerly known as ONSale Co., Ltd. and changed its name to GungHo Online Entertainment, Inc. in August 2002. GungHo Online Entertainment, Inc. was founded in 1998 and is headquartered in Tokyo, Japan.

Founded in 1998

gungho online entertainment (3765) Top Compensated Officers

Chief Executive Officer, President and Repres...
Total Annual Compensation: ¥121.0M
Compensation as of Fiscal Year 2014.

gungho online entertainment (3765) Key Developments

GungHo Online Entertainment, Inc. Announces Consolidated Earnings Results for the Fourth Quarter and Year Ended December 31, 2015

GungHo Online Entertainment, Inc. announced consolidated earnings results for the fourth quarter and year ended December 31, 2015. For the quarter, net sales were JPY 35,110 million against JPY 40,241 million a year ago. Operating profit was JPY 13,566 million against JPY 20,841 million a year ago. Ordinary profit was JPY 13,543 million against JPY 21,020 million a year ago. Profit before income taxes and current net earnings were JPY 10,973 million against JPY 21,018 million a year ago. Net profit was JPY 6,180 million against JPY 12,323 million a year ago. For the year, net sales were JPY 154,329 million against JPY 173,069 million a year ago. Operating profit was JPY 72,425 million against JPY 91,228 million a year ago. Ordinary profit was JPY 72,606 million against JPY 93,524 million a year ago. Profit before income taxes and current net earnings were JPY 69,832 million against JPY 100,890 million a year ago. Net profit was JPY 43,432 million against JPY 62,038 million a year ago.

Gameloft and Gungho Online Entertainment Announces Non-Binding Framework Agreement

Gameloft and GungHo Online Entertainment announced that they have reached a non-binding framework agreement to cooperate in the creation and distribution of high quality mobile games as well as in various areas of the digital entertainment industry. Under the terms of the partnership agreement, the key benefits of the proposed cooperation would be as follows: Gameloft and GungHo will cooperate to publish designated mobile games in domestic and international markets by capitalizing on both companies' expertise and worldwide presence; Gameloft and GungHo will collaborate to improve and enhance the user experiences and eco-design in mutually agreed mobile titles; Gameloft will publish some of its major titles on Playphone, the mobile gaming platform under the control of GungHo; and Gameloft and GungHo will explore potential collaboration in gaming and related business for further synergies. The first stage of this strategic alliance kicks off with Gameloft's upcoming mobile gaming title Disney Magic Kingdoms for which GungHo has been granted exclusive distribution rights in Japan by Gameloft. GungHo has worked closely with Gameloft's development team in Toronto to create a version that will reach the renowned high expectations of Japanese players. Disney Magic Kingdoms will allow players to build the theme park of their dreams by recreating and placing iconic attractions in a fun animated landscape. With influence from the Disney Parks around the world, the game reimagines them for mobile, letting fans experience an authentic and magical experience anytime, anywhere. In Disney Magic Kingdoms, fans can also interact with characters from more than 90 years of Disney history, including Mickey Mouse, Woody, Mike Wazowski and countless others.

GungHo Online Entertainment Unveils Summons Board, New-Generation Smartphone Board Game

GungHo Online Entertainment, Inc. has unveiled the Summons Board, a new-generation smartphone board game available online on iOS/Android devices, in Taiwan/Hong Kong/Macao. In recent times, the smartphone market has been attracting a wide range of users, not only in Japan but in Western and Asian countries as well, and the market is still expanding. Among these countries, survey results were published recently indicating that the smartphone game market in Taiwan, which continues to expand in recent years, were 10th for the iOS "App Store" and 4th for "Google Play" in terms of revenue rankings by country in 2015.


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Price/Sales 1.7x
Price/Book 2.9x
Price/Cash Flow 6.0x
TEV/Sales 1.1x

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