Company Overview of Telekinesys Research Limited
Telekinesys Research Limited, trading as Havok, provides games development technologies for customers in the commercial games and entertainment industry. Its products include Havok Physics that offers collision detection and physical simulation technology; Havok Animation Studio, an animation system for high quality game character development; Havok Destruction, a toolset and runtime SDK designed for game artists for creating destructible assets and worlds; Havok Cloth, a development tool for creating believable simulation of cloth, hair, foliage, and other soft body objects; Havok AI, a runtime SDK for programmers and designers to create path finding, path following, and navigation mesh gen...
6-10 Suffolk Street
Founded in 1998
Key Executives for Telekinesys Research Limited
Managing Director, President and Executive Director
Worldwide Head of Finance
Head of New Copenhagen Office - Denmark
Head of Developer Relations and FAE
Head of Product Management
Compensation as of Fiscal Year 2014.
Telekinesys Research Limited Key Developments
Havok Provides Key Game Development Technology for Ubisoft(R)'s Assassin's Creed(R) Unity, The Crew(TM), Tom Clancy's The Division(TM), Far Cry(R) 4, Tom Clancy's Rainbow Six(R) Siege and Watch Dogs(R)
Aug 12 14
Havok is providing its 3D interactive game development technology to a suite of Ubisoft's most hotly-anticipated titles, including Assassin's Creed Unity, The Crew, Tom Clancy's The Division, Far Cry 4 and Tom Clancy's Rainbow Six Siege. Havok Physics(TM) is also used to power Ubisoft's fastest-selling open world action adventure-game, Watch Dogs. With a legacy of powering the industry's most influential titles, Havok Physics continues to be the solution that leading studios turn to for dynamic physical simulation and realistic gameplay. Ubisoft continues to push the boundaries of modern technology by utilizing the latest advancements in Havok Physics to drive truly next generation experiences with incredible visuals, robust physics and pivotal destructive elements. Havok's technology has helped Ubisoft's development teams to create the realistically compelling Revolutionary world of Assassin's Creed Unity, the massive open-world recreation of the United States in The Crew, the ravaged ruins of New York City in Tom Clancy's The Division, the wickedly dangerous Himalayan land of Kyrat in Far Cry 4, and the intense firefights of Tom Clancy's Rainbow Six Siege. Havok's tools offer fast and consistent performance across multiple platforms, easing the transition for each project from one system architecture to the next. In Watch Dogs, Ubisoft Montreal deeply integrated Havok Physics into all aspects of their Disrupt game engine to deliver a world that is both staggering in its level of detail and scale, but also fully dynamic. Havok Physics' powerful multithreaded architecture provided Ubisoft the tools to implement a richly dynamic game world where every object is dynamic and interconnected. As the range of game features broadened to include fully simulated vehicles complete with gut wrenching chases and crashes, Ubisoft were able to easily customize and adapt Havok Physics to achieve these specific special effects.
Nyamyam Uses Havok's Product Suite to Breathe Life into the Unique Folding World of Tengami
Feb 25 14
Havok announced Nyamyam licensed Havok Physics, Havok Animation and Havok AI to develop their recently launched iOS game, Tengami. Tengami is an adventure game set within a beautifully paper-crafted pop-up world and uses an art style inspired by traditional Japanese arts and crafts. Nyamyam used Havok's product suite to breathe life into the unique folding world of Tengami. Nyamyam makes use of a variety of Havok's technology offerings to bring motion into the pop-up book world of Tengami. Havok AI is used to control the pathfinding of the character, helping bring natural behaviour to the entities within the dynamically changing game world. Havok Animation allowed the development team to bring seamless motion to the title's distinct art style. Finally, Havok Physics came in to play to help ensure that the entities exhibited the proper collision detection, reacting according to contact with the world and its inhabitants.
Nova Technologies Chooses Havok's Simulation Development Framework as Core Technology for PEO STRI's Call for Fire Trainer (CFFT) Program
Dec 2 13
Havok announced that its simulation framework is serving as the core image generation technology for the U.S. Army's Call for Fire Trainer (CFFT) III program being developed by Nova Technologies, a premier provider of high quality simulation training programs. The development process has integrated the Havok capability with the Joint Fires Product Line (JFPL) framework, a simulation architecture managed by the Program Manager for Special Operations Forces Training Systems (PM STS). JFPL is formed around standards such as the Common Image Generator Interface (CIGI), High Level Architecture (HLA) and Distributed Interactive Simulation (DIS). The advanced observer training of the CFFT III program requires the use of high fidelity image generation technology to create virtual battlefields in which Forward Observer personnel can train in call-for-fire missions. Nova Technologies is currently utilizing Havok's simulation framework as key technology for the program to deliver high fidelity, physics-enabled image generation capabilities including destructive reactions and kinematic responses. CFFT III will support basic through advanced-level training, including forward observer (FO) tasks and procedures and mission planning. It also trains FO personnel with management of Artillery, Mortars, Close Air Support (CAS), and Naval Gunfire. The CFFT III training solution integrates Semi-Automated Forces (SAF) systems along with the use of Simulated Military Equipment (SME). Initial deliveries of CFFT III are scheduled for 1QCY14.
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