Telekinesys Research Ltd., doing business as Havok, develops game development technologies for game developers. The company provides Havok Physics, a collision detection and physical simulation technology solution; Havok Destruction, a cross-platform tool for the simulation of rigid body destruction; and Havok FX, a flexible effects solution for high performance particle physics and debris simulation systems. It also offers HAVOK CLOTH, a platform-optimized toolset to add believable and physically-based motion to game characters and environments; HAVOK AI that offers developers with an optimized cross-platform SDK to perform navigation mesh generation, adaptive pathfinding, and path followin...
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Founded in 1998
Havok Provides Key Game Development Technology for Ubisoft(R)'s Assassin's Creed(R) Unity, The Crew(TM), Tom Clancy's The Division(TM), Far Cry(R) 4, Tom Clancy's Rainbow Six(R) Siege and Watch Dogs(R)
Aug 12 14
Havok is providing its 3D interactive game development technology to a suite of Ubisoft's most hotly-anticipated titles, including Assassin's Creed Unity, The Crew, Tom Clancy's The Division, Far Cry 4 and Tom Clancy's Rainbow Six Siege. Havok Physics(TM) is also used to power Ubisoft's fastest-selling open world action adventure-game, Watch Dogs. With a legacy of powering the industry's most influential titles, Havok Physics continues to be the solution that leading studios turn to for dynamic physical simulation and realistic gameplay. Ubisoft continues to push the boundaries of modern technology by utilizing the latest advancements in Havok Physics to drive truly next generation experiences with incredible visuals, robust physics and pivotal destructive elements. Havok's technology has helped Ubisoft's development teams to create the realistically compelling Revolutionary world of Assassin's Creed Unity, the massive open-world recreation of the United States in The Crew, the ravaged ruins of New York City in Tom Clancy's The Division, the wickedly dangerous Himalayan land of Kyrat in Far Cry 4, and the intense firefights of Tom Clancy's Rainbow Six Siege. Havok's tools offer fast and consistent performance across multiple platforms, easing the transition for each project from one system architecture to the next. In Watch Dogs, Ubisoft Montreal deeply integrated Havok Physics into all aspects of their Disrupt game engine to deliver a world that is both staggering in its level of detail and scale, but also fully dynamic. Havok Physics' powerful multithreaded architecture provided Ubisoft the tools to implement a richly dynamic game world where every object is dynamic and interconnected. As the range of game features broadened to include fully simulated vehicles complete with gut wrenching chases and crashes, Ubisoft were able to easily customize and adapt Havok Physics to achieve these specific special effects.
Nyamyam Uses Havok's Product Suite to Breathe Life into the Unique Folding World of Tengami
Feb 25 14
Havok announced Nyamyam licensed Havok Physics, Havok Animation and Havok AI to develop their recently launched iOS game, Tengami. Tengami is an adventure game set within a beautifully paper-crafted pop-up world and uses an art style inspired by traditional Japanese arts and crafts. Nyamyam used Havok's product suite to breathe life into the unique folding world of Tengami. Nyamyam makes use of a variety of Havok's technology offerings to bring motion into the pop-up book world of Tengami. Havok AI is used to control the pathfinding of the character, helping bring natural behaviour to the entities within the dynamically changing game world. Havok Animation allowed the development team to bring seamless motion to the title's distinct art style. Finally, Havok Physics came in to play to help ensure that the entities exhibited the proper collision detection, reacting according to contact with the world and its inhabitants.