Internet Software and Services
Company Overview of Unity Technologies SF
Unity Technologies SF provides game development tools. The company offers Unity, a development platform for creating games and interactive 3D, such as training simulations, and medical and architectural visualizations on Web, iOS, Android, and other consoles; and Unity Pro MS&T Bundle, which provides Unity clients access to Unity's mobile and Web platforms. Its products support various platforms, such as iPhone/iPod Touch/iPad, Mac, PC, Web, Wii, Xbox 360, PlayStation 3, and Android. The company licenses its products to developers, large and small studios, independent professionals, students, and hobbyists in the United States and internationally. It also offers its products through its onli...
50 Osgood Place
San Francisco, CA 94133
Founded in 2001
Key Executives for Unity Technologies SF
Co-founder and Chief Technology Officer
Chief Operating Officer and Chief Financial Officer
President of Unity Technologies Japan and Director of Unity Technologies Japan
Compensation as of Fiscal Year 2014.
Unity Technologies SF Key Developments
Unity Technologies Releases Unity for PlayStation®Vita
Jan 16 14
Unity Technologies announced that releasing Unity for PlayStation®Vita to the public. Developers with a licensed developer agreement from SCE for PS Vita will now be able to deploy their game to PS Vita via the Unity engine and make use of platform-specific functionality including: Motion sensors, Front and rear cameras, Dual analog sticks and Rear Touch pad. Furthermore, Unity for PS Vita will allow them to integrate the full suite of PSN features into their games, including Trophies, Friends and Matching functionality into the game. Unity for PS Vita allows developers to develop their game once, without rewriting the code from scratch; simply build and run it on the PS Vita devkit. Not only that, developers can now create both 2D and 3D games with Unity 4.3, animate almost anything with the native animation system Mecanim, and implement awesome graphics.
Unity Technologies Releases 2D Tools with 4.3 Update
Nov 12 13
Unity Technologies released version 4.3 of the Unity multi-platform engine and development tools. The important update includes the highly anticipated dedicated 2D development tools, huge additions to the Mecanim animation system, an upgrade to the re-written Umbra 3 occlusion culling, and much more. Unity 4.3 is now available for download and introduces a massive variety of updates, improvements and new features that include: 2D Development Tools. While Unity has been used to create thousands of excellent 2D games, Unity 4.3 introduces new 2D development tools and metaphors specifically designed to streamline 2D workflow. Manipulating and optimizing 2D assets is made easier with the addition of a new Sprite Texture import mode, automated atlasing, an optimized 2D rendering, and drag-and-drop functionality for scene creation. Box2D physics have been integrated into Unity for better performance, stability, and smaller game builds. Additionally, polygon collider generation from sprite textures means quicker creation of accurate, but fully editable, physical collider meshes for refined physical response between objects in a scene. Mecanim Animation Improvements: Unity's signature character animation suite becomes more powerful with support for Blend Shapes, used to accurately and realistically blend complex geometry between model states, giving animators the ability to create, among other things, believable emotional facial animation. On top of high-end improvements to character animation, Mecanim is now fully integrated with the Animation Window and its new dopesheet functionality. Support for animating simple scene elements, 2D sprite animations, camera settings, and more to make Mecanim an all-purpose animation solution. Umbra 3 Occlusion Culling: Occlusion Culling in Unity has been rewritten for the upgrade to Umbra 3. Among other benefits, baking is much faster and generates much more accurate and better performing results. Rapid iteration allows for much more sophisticated environments containing highly detailed graphical content. Additional Improvements: Unity 4.3 includes a slew of additional upgrades and additions, including major improvements to dynamic Navmesh creation, the "Optimize Transform Hierarchy" feature to reduce characters to a singular object instead of a 100 pieces, MonoDevelop 4.0.1, editor layouts saved by project, multiple shader enhancements, Plastic SCM integration, and a slew of Windows Store Apps updates.
Unity Technologies Unveils Unity Cloud
Aug 28 13
Unity Technologies announced Unity Cloud, a suite of online services designed to help mobile game developers of all sizes acquire new players, promote their games, and monetize their products successfully. Unity Cloud, in beta now, further levels the playing field for game development in and out of the Unity community. Unity Cloud comes to market at a time when game developers are taking online distribution into their own hands. This trend puts the onus on developers to handle many business aspects of game distribution previously not a part of their trade. Unity Cloud helps simplify this transition by providing analytics, marketing, and monetization capabilities that are easy to implement. Unity Cloud will do the heavy lifting, empowering developers to succeed by allowing them to stay focused on game development. Unity Cloud uses existing Unity Developer Network account and does not require native SDK integration. The initial offer of Unity Cloud services enables developers to run advertising -- such as full screen interstitials -- in their mobile games, as well as exchange installs with other Unity developers, to unlock the combined power of over half a billion mobile game installs for free. Unity plans to roll out additional services and features for the Unity Cloud in the near future. Game developers interested in learning more or gaining access to the beta, can find out more at unity3d.com/cloud.
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