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Innovation & Design


See, with something like Odama, there's two sides to the story here. The first involves the innovation put into the project by Yoot Saito and his team at Vivarium, as you really don't see that many strategically built pinball games on the market. The second, however, revolves around the game itself and how fun it is. Odama takes the hard way and really makes you work to see every one of its twelve levels. This will fascinate many looking for something new from Nintendo's camp, but the whole thing seems a bit done in by a clunky, uninteractive control scheme and a cramped presentation. Still, if you want fresh and new for your GameCube, this'll suffice. Just prepare for something along the lines of an actual war.

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