Borderlands®: The Pre-Sequel™ Available October 14, 2014

  Borderlands®: The Pre-Sequel™ Available October 14, 2014

   Pre-order for exclusive access to Shock Drop Slaughter Pit bonus content

       Join the conversation on Twitter using the hashtag #ThePreSequel

Business Wire

NEW YORK -- June 5, 2014

2K and Gearbox Software announced today that Borderlands®: The Pre-Sequel™, 
the next standalone game in the wildly popular Borderlands franchise, will be
available in North America on October 14, 2014, and internationally on October
17, 2014, for the Xbox 360 games and entertainment system from Microsoft,
PlayStation®3 computer entertainment system and Windows PC. Currently in
co-development with Gearbox Software and 2K Australia, Borderlands: The
Pre-Sequel is set in between the award-winning Borderlands and Borderlands 2, 
and  brings low-gravity shoot ‘n’ loot mayhem to Pandora’s moon for the first
time. Additionally, those who pre-order the game through participating
retailers will receive the Shock Drop Slaughter Pit bonus content, which
features intense zero-atmosphere combat against the fiercest enemies Pandora’s
moon has to offer, and rewards players with unique in-game loot.

Borderlands: The Pre-Sequel offers gravity-bending gameplay with
oxygen-propelled jetpacks, as well as new weapons, enemies, vehicles, and moon
environments. Playing as four all-new character classes with unique skill
trees, gamers will contribute to the rise of Handsome Jack and experience his
origin story as he transforms into the megalomaniacal tyrant fans loved to
hate in Borderlands 2.

“The teams at Gearbox and 2K Australia have combined the best talent from both
studios to create a Borderlands experience that we know fans are going to
love,” said Christoph Hartmann, president of 2K. “For those that haven’t
played the critically acclaimed franchise, there’s never been a better time to
jump in than with Borderlands: The Pre-Sequel.”

Borderlands: The Pre-Sequel continues the franchise’s tradition of
industry-leading co-op allowing friends to play together locally via
split-screen as well as online with drop-in-drop-out capabilities. With co-op
being as seamless as ever, Borderlands: The Pre-Sequel remains accessible for
gamers and their friends to play alone or together in a variety of

“It’s incredibly exciting that an all-new Borderlands experience is as close
as this October,” added Randy Pitchford, president of Gearbox Software. “If
you’ve played any of the Borderlands games or if you have a friend who hasn’t
yet, the opportunity to blast off as a new set of playable characters in a
whole new campaign experience, including shooting and looting on the moon, is
just around the corner.”

“We are huge fans of the Borderlands franchise and are thrilled to have this
opportunity to show what we can bring to the Borderlands universe,” concluded
Tony Lawrence, general manager of 2K Australia. “We can’t wait for fans to
play as Athena, Wilhelm, Nisha and Claptrap and experience the new low-gravity
gunplay with awesome new guns to freeze and smash enemies, all in the name of
Handsome Jack.”

Gamers who pre-order Borderlands: The Pre-Sequel will gain access to the Shock
Drop Slaughter Pit bonus content. Taking place in an old Dahl facility on
Pandora’s moon, players will meet TR4-NU, who once was one of Dahl’s military
recruiters until he went crazy. TR4-NU is now hosting the Shock Drop Slaughter
Pit and giving awesome loot to those who succeed against the moon’s toughest
enemies. To pre-order Borderlands: The Pre-Sequel, please visit

Borderlands: The Pre-Sequel will be available on October 14, 2014 in North
America and on October 17, 2014 internationally, for Xbox 360, PS3™, and
Windows PC. Borderlands: The Pre-Sequel is not yet rated by the ESRB. Watch
the first trailer for Borderlands: The Pre-Sequel at For more information, please
visit  the official Borderlands web site, follow @borderlands on twitter,
become a fan of Borderlands on Facebook, and subscribe to the new Borderlands
channel on YouTube.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, marketer and publisher of interactive entertainment for
consumers around the globe. The Company develops and publishes products
through its two wholly-owned labels Rockstar Games and 2K. Our products are
designed for console systems, handheld gaming systems and personal computers,
including smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services. The Company’s
common stock is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally
for console systems, handheld gaming systems and personal computers, including
smartphones and tablets, which are delivered through physical retail, digital
download, online platforms and cloud streaming services. 2K publishes titles
in today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment. The 2K label
has some of the most talented development studios in the world today,
including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia,
Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the
critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved
Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the
#1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato,
California and is a wholly owned label of Take-Two Interactive Software, Inc.
(NASDAQ: TTWO). For more information, please visit

*According to 2008 - 2014  and The NPD Group estimates of U.S.
retail video game sales through April 2014.

About Gearbox Software

Gearbox Software is respected industry wide for award winning, best-selling
video games developed for all major video game platforms.Founded in 1999 and
headquartered near Dallas, TX, Gearbox Software is well known for the
creation, development and management of its original blockbuster video game
franchises including the critically acclaimed, award winning Brothers in Arms
franchise and the record-breaking, genre-setting Borderlands franchise. In
addition to having developed video games in some of the world's greatest video
game brands, including Half-Life and Halo, Gearbox Software has also acquired
and produced content for powerful, landmark intellectual property including
Duke Nukem and Homeworld. Gearbox Software’s success has been supported
through many key and mutually beneficial business relationships with the
world's greatest video game platform and publishing partners including Sony,
Microsoft, Nintendo, Valve/Steam, Apple and Take-Two/2K.

About 2K Australia

Founded in 2006 and based in Canberra, 2K Australia has played an integral
role in the development of 2K’s critically acclaimed BioShock franchise –
working closely on BioShock and BioShock Infinite, as well as supporting the
development of BioShock  2. 2K Australia is currently co-developing the next
installment in the Borderlands franchise with Gearbox Software, Borderlands:
The Pre-Sequel.

"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their
respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered
forward-looking statements under federal securities laws and may be identified
by words such as "anticipates," "believes," "estimates," "expects," "intends,"
"plans," "potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements regarding the
outlook for the Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our management
as well as assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and results may
vary materially from these forward-looking statements based on a variety of
risks and uncertainties including: our dependence on key management and
product development personnel, our dependence on our Grand Theft Auto products
and our ability to develop other hit titles for current and next-generation
platforms, the timely release and significant market acceptance of our games,
the ability to maintain acceptable pricing levels on our games, our ability to
raise capital if needed and risks associated with international operations.
Other important factors and information are contained in the Company's Annual
Report on Form 10-K for the fiscal year ended March 31, 2014, in the section
entitled "Risk Factors," and the Company's other periodic filings with the
SEC, which can be accessed at All forward-looking
statements are qualified by these cautionary statements and apply only as of
the date they are made. The Company undertakes no obligation to update any
forward-looking statement, whether as a result of new information, future
events or otherwise.

Photos/Multimedia Gallery Available:



Jennifer Heinser, 415-507-7652
Take-Two Interactive Software, Inc.
Alan Lewis (Corporate Press), 646-536-2983
Access Communications for 2K
Joe Sullivan, 415-844-6271
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