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Nexon Announces First Quarter 2014 Results

  Nexon Announces First Quarter 2014 Results

                 Revenue and Operating Income Exceed Outlook

    Sequential Mobile Revenue Growth Driven by Strong Native App Launches

Business Wire

TOKYO -- May 13, 2014

NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online
games, today announced financial results for its first quarter ended March 31,
2014.

First quarter revenues grew 7% year-over-year. Operating income increased 2%
year-over-year, with a 45% operating margin. The Company also announced a
share buyback program of up to 12.5 million shares totaling up to 10 billion
yen.

“We are pleased that our first quarter results exceeded the high end of our
outlook due to the strength of our PC online business, particularly the
contribution from the Lunar New Year update for Dungeon&Fighter in China and
the continued strength of existing titles in Korea. We also achieved
quarter-over-quarter mobile revenue growth based on strong new native title
launches,” said Owen Mahoney, President and Chief Executive Officer of Nexon.
“Going forward, we will sharpen our focus on quality across all platforms. At
our core we are in a creative industry, and the only way to succeed is to
create high-quality games that deliver fun and unique gaming experiences to
our players around the world.”


First Quarter Fiscal 2014 Financial Highlights (IFRS)
(Millions of yen, except for per share data)
                                         
                        Q1 2013   Q1 2014   YoY%
Revenues                ¥44,364     ¥47,491     7  %
PC                      36,877      40,297      9  %
Mobile                  7,487       7,194       (4 %)
Operating income        20,716      21,171      2  %
Net income^1            15,150      16,144      7  %
                                                
Earnings per share:     34.77       36.74


Footnotes:

^1 Net income refers to net income attributable to owners of the parent, as
stated in Nexon’s consolidated financial results.

                          Revenue by Region^1 (IFRS)

(Unit: ¥                    Q1 2014    Q1 2014      YoY % Change
millions)
                    Q1 2013   (As-        (Constant     As-
                                                              Constant
                              Reported)   Currency)^3   Reported   Currency ^3
Revenue by Region
China               ¥20,409   ¥21,302     ¥18,853       4    %    (8     %)
Korea               10,589    15,251      13,509        44   %     28     %
Japan               9,927     8,121       8,121         (18  %)    (18    %)
North America       1,418     1,345       1,208         (5   %)    (15    %)
Europe and Others  2,021    1,472      1,294        (27  % )  (36    %)
^2
Revenue by
Platform
PC                  36,877    40,297      35,915        9    %     (3     %)
Mobile             7,487    7,194      7,069        (4   %)   (6     %)
Nexon Total         44,364    47,491      42,985        7    %     (3     %)


Footnotes:

^1 Based on the region in which revenues originate; not a representation of
our revenues according to

Nexon entities.

^2 Others consists of other Asian countries and South American countries.

^3 On a constant currency basis (using Q1 2013 currency exchange rates).

First Quarter 2014 Regional Highlights

China

  *Revenues were ¥21.3 billion, up 4% year-over-year, or down 8% on a
    constant currency basis
  *Dungeon&Fighter surpassed the high end of expectations supported by the
    Lunar New Year update
  *Dungeon&Fighter MAUs were stable quarter-over-quarter

Korea

  *Revenues were ¥15.3 billion, up 44% year-over-year, or up 28% on a
    constant currency basis
  *FIFA Online 3 experienced another strong quarter, driven by updates and
    the release of FIFA Online 3 M in February
  *Sudden Attack set historical records of 17.6% of PC café market share and
    230,000 MCCU ^ (according to Gametrics)
  *Five new mobile titles were launched during the quarter, including Legion
    of Heroes, Ring Toss, and FIFA Online 3 M

Japan

  *Revenues were ¥8.1 billion, down 18% year-over-year on a constant currency
    basis
  *PC online and mobile revenues decreased year-over-year
  *Five new mobile titles were launched during the quarter, two of which were
    native titles, including Magi: Dungeon&Magic

North America, Europe and Others

  *Revenues in North America were ¥1.3 billion, down 5% year-over-year, or
    down 15% on a constant currency basis
  *Revenues in Europe and other regions were ¥1.5 billion, down 27%
    year-over-year, or down 36% on a constant currency basis
  *Teams and partners are in place with a strong pipeline of 2H 2014
    launches; continuing to realign operations

Second Quarter 2014 Business Outlook

Nexon expects revenues for the second quarter to decrease 3% to 9%
year-over-year on an as-reported basis, and decrease 9% to 14% year-over-year
on a constant currency basis. The Company expects an operating margin between
19% and 22% due to royalty costs associated with third-party IP including FIFA
Online 3 and FIFA Online 3 M, an increase in human resource costs due to
increased salaries and headcount and the granting of stock options, and a
change in the geographical revenue contribution with increased contribution
from Korea, which has a lower margin than China. Geographically, the Company
expects double-digit growth on a constant currency basis in Korea, and a
double-digit decrease on a constant currency basis in China, Japan, North
America and other regions.

The following table presents Nexon’s outlook for the second quarter of fiscal
2014 on an as-reported basis.

                                                  
(Millions of yen)   Q2 2013  Q2 2014                YOY % Change
                    (IFRS)    (IFRS)
                                                              
Revenues            ¥36,624   ¥33,481   ~   ¥35,610   (9  %)   ~   (3  %)
PC                  29,333    26,068    ~   27,562    (11 %)   ~   (6  %)
Mobile              7,291     7,413     ~   8,047     2   %    ~   10  %
Operating income    13,425    6,303     ~   7,966     (53 %)   ~   (41 %)
Net income^1        11,365    4,305     ~   5,549     (62 %)   ~   (51 %)
                                                                   
Earnings per        25.98     9.79      ~   12.62
share
                                                                   

Footnote:

^1 Net income refers to net income attributable to owners of the parent, as
stated in Nexon’s consolidated financial results.

The Company also expects a weaker Japanese yen to continue to contribute to
year-over-year growth based on its ¥102.78 per US$1 and ¥9.63 per KRW100
currency exchange assumptions.

Conference Call

Nexon’s management will host a live conference call conducted in English at
9:00 pm JST / 8:00 am EDT. A replay will be made available shortly after the
conclusion of the conference call, and a transcript will be available within
several days on Nexon’s Investor Relations website. Dial-in information is as
follows:

Conference call dial-in: US: 1-646-502-5131

UK: 44-20-7660-2114

Japan: 81-3-4570-1816

Conference call passcode: 961573#

For additional information regarding Nexon’s first quarter 2014 financial
results, including a replay of the conference call, please visit the Investor
Relations section of Nexon’s website at http://ir.nexon.co.jp/en/.

This press release is prepared to offer reference information about Nexon to
investors and is intended to generally provide investors and analysts with
financial and operational information about Nexon, but not to solicit or
recommend any sale or purchase of stock or other securities of Nexon.

About NEXON Co., Ltd. http://company.nexon.co.jp/

NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play
online games. Founded in Korea in 1994, Nexon developed one of the world's
first graphics-based massively multiplayer online games. Nexon also pioneered
the concept of microtransactions and the free-to-play business model, setting
a new standard in which play is free, and users have the option to purchase
in-game items to enhance their experience. Nexon currently services nearly 60
online games in more than 100 countries and since its founding, Nexon has
generated more than 1.4 billion player registrations. The Company is
headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock
Exchange.

Contact:

NEXON Co., Ltd.
Greg Melchior,+81-3-3523-7919
Corporate Public Relations
 
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