BioShock® Infinite: Burial at Sea – Episode Two Available for Download Starting Today

  BioShock® Infinite: Burial at Sea – Episode Two Available for Download
  Starting Today

    Irrational Games delivers its final episode and concludes the story of
                     BioShock Infinite and Burial at Sea

Business Wire

NEW YORK -- March 25, 2014

2K and Irrational Games announced today that BioShock® Infinite: Burial at Sea
– Episode Two is downloadable* in all available territories** on the
PlayStation®3 computer entertainment system, Xbox 360 games and entertainment
system from Microsoft and Windows PC starting today.

BioShock Infinite: Burial at Sea – Episode Two, developed from the ground up
by Irrational Games, is the final content pack for the award-winning BioShock
Infinite, and features Elizabeth in a film noir-style story that provides
players with a different perspective on the BioShock universe.

“I think the work the team did on this final chapter speaks for itself,” said
Ken Levine, creative director of Irrational Games. “We built something that is
larger in scope and length, and at the same time put the player in Elizabeth’s
shoes. This required overhauling the experience to make the player see the
world and approach problems as Elizabeth would: leveraging stealth, mechanical
insight, new weapons and tactics. The inclusion of a separate 1998 Mode
demands the player complete the experience without any lethal action. BioShock
fans are going to plotz.”

*BioShock Infinite is not included in this add-on content, but is required to
play all of the included content.

**BioShock Infinite: Burial at Sea – Episode Two will be available in Japan
later this year.

About BioShock Infinite

From the creators of the highest-rated first-person shooter of all time***,
BioShock, BioShock Infinite puts players in the shoes of U.S. Cavalry veteran
turned hired gun,Booker DeWitt. Indebted to the wrong people and with his
life on the line, DeWitt has only one opportunity to wipe his slate clean. He
must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked
up in the flying city of Columbia. Forced to trust one another, Booker and
Elizabeth form a powerful bond during their daring escape. Together, they
learn to harness an expanding arsenal of weapons and abilities, as they fight
on zeppelins in the clouds, along high-speed Sky-Lines, and down in the
streets of Columbia, all while surviving the threats of the air-city and
uncovering its dark secret.

***Based on Metacritic average ranking across available platforms.

About BioShock Infinite: Burial at Sea – Episode Two

BioShock Infinite: Burial at Sea – Episode Two can be purchased as part of the
BioShock Infinite Season Pass,  which is priced at $19.99. The Season Pass,
which is available for purchase via online marketplaces on all available
platforms, contains over $35 of playable content in three add-on packs for
$19.99, including both Burial at Sea episodes, the previously released Clash
in the Clouds add-on pack, as well as the Early Bird Special Pack that has
powerful weapon upgrades, exclusive gold weapon skins and infusion bottles to
upgrade player abilities. BioShock Infinite: Burial at Sea – Episode 2 can
also be purchased separately for $14.99.

BioShock Infinite is rated M for Mature by the ESRB and is available now for
the Xbox 360, PS3™, and Windows PC. For the latest news and information on
BioShock Infinite, become a fan on Facebook and follow Irrational Games on
Twitter.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, marketer and publisher of interactive entertainment for
consumers around the globe. The Company develops and publishes products
through its two wholly-owned labels Rockstar Games and 2K. Our products are
designed for console systems, handheld gaming systems and personal computers,
including smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services. The Company’s
common stock is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally
for console systems, handheld gaming systems and personal computers, including
smartphones and tablets, which are delivered through physical retail, digital
download, online platforms and cloud streaming services. 2K publishes titles
in today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment. The 2K label
has some of the most talented development studios in the world today,
including Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K
Australia, 2K Czech, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM®
franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K
franchise and NBA 2K, the #1 rated and #1 selling basketball franchise****. 2K
is headquartered in Novato, California and is a wholly owned label of Take-Two
Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit
www.2K.com.

****According to 2008 - 2013Metacritic.com and TheNPD Group estimates of
U.S. retail video game sales through February 2014.

About Irrational Games

Located near Boston, Massachusetts, Irrational Games is widely recognized as
one of the industry's leading game developers. Irrational has earned a
reputation for creating story-driven, genre-defining games with award-winning
hits like System Shock 2, Freedom Force, the original BioShock, and BioShock
Infinite. For more information, visit http://www.irrationalgames.com.

Irrational Games is a 2K studio. 2K is a publishing label of Take-Two
Interactive Software, Inc. (NASDAQ: TTWO).

"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their
respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered
forward-looking statements under federal securities laws and may be identified
by words such as "anticipates," "believes," "estimates," "expects," "intends,"
"plans," "potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements regarding the
outlook for the Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our management
as well as assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and results may
vary materially from these forward-looking statements based on a variety of
risks and uncertainties including: our dependence on key management and
product development personnel, our dependence on our Grand Theft Auto products
and our ability to develop other hit titles for current and next-generation
platforms, the timely release and significant market acceptance of our games,
the ability to maintain acceptable pricing levels on our games, our ability to
raise capital if needed and risks associated with international operations.
Other important factors and information are contained in the Company's Annual
Report on Form 10-K for the fiscal year ended March 31, 2013, in the section
entitled "Risk Factors," the Company’s Quarterly Report on Form 10-Q for the
fiscal quarter ended December 31, 2013, and the Company's other periodic
filings with the SEC, which can be accessed at www.take2games.com. All
forward-looking statements are qualified by these cautionary statements and
apply only as of the date they are made. The Company undertakes no obligation
to update any forward-looking statement, whether as a result of new
information, future events or otherwise.

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Contact:

Irrational Games
Leonie Manshanden, 617-934-0772
lmanshanden@irrationalgames.com
or
Take-Two Interactive Software, Inc.
Alan Lewis, 646-536-2983
Corporate Press
alan.lewis@take2games.com
or
Triplepoint for Irrational Games
Rich Jones, 212-730-9744
irrational@triplepointpr.com
or
2K
Scott Pytlik, 415-507-7944
pr@2k.com
 
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