ExploreLearning Reflex Tops 4 Billion Facts and Improves Test Scores

     ExploreLearning Reflex Tops 4 Billion Facts and Improves Test Scores

PR Newswire

CHARLOTTESVILLE, Va., Feb. 6, 2014

CHARLOTTESVILLE, Va., Feb. 6, 2014 /PRNewswire/ --ExploreLearning, a member
of Cambium Learning^® Group, Inc. (Nasdaq: ABCD), announced that students have
now answered more than 4 billion math facts on ExploreLearning Reflex^® while
making substantial gains on standardized assessments.

(Logo: http://photos.prnewswire.com/prnh/20100129/CLGROUPLOGO)

Reflex, a game-based math fact fluency solution, helps students gain quick and
effortless recall of basic math facts in all four operations. Extensive
research has shown that math fact fluency is an essential pillar of elementary
mathematics and that students who do not master these basics will often go on
to struggle in middle school math and beyond.

Recent studies reveal the positive impact Reflex has on student test scores
and pass rates in math. Across multiple grade levels and assessments,
students who use Reflex are scoring higher and growing faster than their
peers. In three separate case studies done with second, fourth, and sixth
grade students, Reflex usage had a strong impact on student scores on state
and national math tests.

Findings from the studies showed:

  oStudents who regularly used Reflex during their second grade year gained
    an average of 18.7 percentile points on the Measures of Academic Progress
    (MAP) math test, compared with a 1.9 point gain for those with little to
    no use over the same period.
  oGrade 4 students with high Reflex usage increased their state math test
    pass rate by 22.5 percentage points compared with their prior year
    performance as third graders. This gain was more than double the state
    average change of 10 points.
  oGrade 6 students who used Reflex extensively achieved approximately 1.5
    years' worth of growth on the MAP test in just four months, and 94 percent
    passed their state math assessment, up from 50 percent in the prior year.

"It's so rewarding when you teach kids, many of whom had never ever passed a
state math test, and they come up to you and say, 'Math is my favorite subject
now!' " says Denika Gum, a teacher involved in the grade 6 case study.

"Our goal from the very beginning was for Reflex to be the most effective,
most fun math fact fluency solution in the world," says David Shuster, Ph.D.,
founder and president of ExploreLearning. "It is deeply gratifying to see the
impact that the program is having on student attitudes and success in
mathematics."

Full Reflex case studies and results can be found at
http://www.reflexmath.com/results

About ExploreLearning
ExploreLearning develops online solutions to improve student learning in math
and science. ExploreLearning currently has two products: Gizmos, the world's
largest library of interactive, online simulations for math and science in
grades 3–12; and Reflex, the most effective solution available for math fact
fluency development. Gizmos and Reflex bring research-proven instructional
strategies to classrooms around the world. ExploreLearning is a
Charlottesville, VA-based member of Cambium Learning Group, Inc. [Nasdaq:ABCD]
based in Dallas, TX. For more information about Gizmos, please visit
http://www.explorelearning.com. For more information about Reflex, please
visit http://www.reflexmath.com.

Media Contact:
Sandy Rothstein
Cambium Learning Group, Inc.
800.547.6747
sandy.rothstein@voyagersopris.com

Investor Contact:
Philip Davis
Cambium Learning Group, Inc.
investorrelations@cambiumlearning.com

SOURCE Cambium Learning Group, Inc.

Website: http://www.explorelearning.com
 
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