Majesco Entertainment Taps Industry Veterans Casey Lynch and Doug Kennedy to Run Newly Formed Indie Publishing Label Midnight

Majesco Entertainment Taps Industry Veterans Casey Lynch and Doug Kennedy to 
Run Newly Formed Indie Publishing Label Midnight City;
Team Set to Launch Ten Recently Signed Games 
VIDEOBALL, The Bridge, Blood of the Werewolf, and Organic Panic Lead
the Digital Release Lineup 
EDISON, NJ -- (Marketwired) -- 08/29/13 --  Majesco Entertainment
Company (NASDAQ: COOL), an innovative provider of games for the mass
market, announced today a newly formed label, Midnight City. The
newly formed division will focus on the ever-growing independent
games market while offering support to independent developers
shipping products on digital distribution platforms like Xbox Live
Arcade, PlayStation Network, and PC downloadable sites. Midnight City
also announced the hiring of two key video game industry veterans to
lead the newly formed division, Casey Lynch, former Editor-in-Chief
of IGN, and Doug Kennedy, former President and CEO of Reverb
Communications and Reverb Publishing. Midnight City announced an
initial lineup of ten games (detailed below), which it will show off
at PAX Prime in Seattle, WA from August 30-September 2, 2013.  
"Having been front and center watching the tidal wave of independent
games coming through IGN, Majesco's move to get behind these games
truly speaks to the commitment they are making to the independent
development community," stated Lynch, Midnight City's VP of
publishing. "Over the years we have seen tons of really great games
coming from smaller independent studios and our vision at Midnight
City is to offer these games and development teams a wide range of
services and support. We're here to help with everything from
first-party relations, QA, promotion and community building and to
put a spotlight on the titles while freeing the development teams to
focus 100% of their energy on building the best games possible." 
Prior to joining Midnight City, Lynch led IGN as Editor-in-Chief
where he managed the editorial, community and brand presence of the
largest video game and fan culture web network on the planet, which
serves roughly 70 million unique visitors a month. Lynch also worked
in business development and public relations on AAA video game
franchises like Rock Band, Dance Central, and Prey. Kennedy joins
Midnight City after leading Reverb Communications for the past 10
years, most recently forming Reverb Publishing, the digital publisher
responsible for signing and releasing a number of digital independent
hits like Dungeon Defenders, Primal Carnage, Sanctum 2 and Guncraft. 
Midnight City's initial roster of games slated for digital
distribution include: 
VIDEOBALL (Action Button Entertainment) - VIDEOBALL is an electronic
sport game that features the best of basketball, soccer, football,
old-fashioned shooters, first-person shooters, and real-time strategy
games -- and it's all on one screen, for easy spectating, and it
controls with just one analog stick and one button. Choose from
dozens of unique fields for one-on-one, two-on-two, or three-on-three
local or online multiplayer competition, or check out the single
player or co-op challenge mode, full of practice arenas meant to turn
you into a world champion. If we were sleazes and we were pitching
this to Silicon Valley venture capitalists, we'd say "it's Call of
Duty meets Madden meets Wii Sports meets Angry Birds meets NBA Jam
meets Bangai-oh," and they'd ask us, "What's Bangai-oh?"  
The Bridge (Ty Taylor) - A 2D logic puzzle game that will compel you
to reevaluate your preconceptions of physics and perspective, The
Bridge is Isaac Newton meets M. C. Escher. Manipulate gravity to
redefine the ceiling as the floor while venturing through impossible
architecture set in beautifully hand-drawn art in the style of a
black-and-white lithograph. This excellent game design, in unison
with fantastic visuals and an immersive environment, has garnered The
Bridge more than a dozen wins and many more nominations from
international independent game competitions, while The Bridge
continues to earn more praise and attention from fans and the games
media alike. 
Blood of the Werewolf (Scientifically Proven) - You are Selena, a
woman hell-bent on avenging her husband's murder and rescuing her
kidnapped son. The catch -- Selena is a werewolf and shifts between
her human and wolf form when in view of the full moon. Journey
through a world filled with the most iconic monsters in pop lore,
including the Creature, Hyde, Dracula, the Mummy, and Frankenstein in
manic platforming across 15 white-knuckle levels that will test the
reflexes of even the most stalwart MetroidVaniaMan. 
Krautscape (Mario von Rickenbach) - With boutique elevated racing
action and impossible bird-like flying cars, Krautscape subverts
competitive multiplayer racing by allowing the leading player to
actively determine the course and direction of the track -- which
generates as you play -- while the chasing players can take aerial
shortcuts by flying off the track to overcome obstacles. But the
track is needed to score and to gain speed -- the vehicles don't have
any thrusters to accelerate while flying. Three unique multiplayer
game modes support nonlinear gameplay and intelligent movement over
forcing you to drive perfectly. 
Slender: the Arrival (Blue Isle Studios) - In 2012, Mark
"AgentParsec" Hadley captivated gamers around the world with Slender:
The Eight Pages, a short, experimental game that breathed new life
into the horror genre. Slender: The Arrival is the official
continuation of the series from the original game creator and the
writers behind the Marble Hornets series and the development team at
Blue Isle Studios. The Arrival features a brand new storyline,
improved visuals, awesome Oculus support, and most importantly,
survival horror at its best.  
Organic Panic (Last Limb) - In a world of gushing liquids and
destructible physics, can you survive the ultimate food fight?
Organic Panic is a co-op action bash'em-up platformer served with a
healthy side of puzzles. Help a small band of Fruit and Veggie heroes
armed with magical powers save the world from the Meats and Cheeses
with a revolutionary physics engine that lets you break everything,
with completely destructible levels and advanced liquids, allowing
you to go crazy flooding entire levels with water, lava or acid.  
High Strangeness (Barnyard Intelligence Games) - Inspired by your
favorite RPG and action-adventure games of yesteryear, High
Strangeness is a hybrid of 8 and 16 bit -- it's a 12 bit adventure!
The game's core ability allows players to switch between 8 and 16 bit
worlds and use the generational differences to solve puzzles and
explore the universe. Throughout the game your pixel art perspective
of the world will be interrupted by visions of watercolor
illustrations that shed light on your mysterious surroundings. A
hearty chiptune soundtrack by Dino Lionetti and Rich Vreeland backs
up the aesthetic of the world and sets the mood for some truly
strange happenings. 
Super Rad Raygun: The Lost Levels (Tru Fun Entertainment) - It is the
year 198X. Big hair is hot, and the war with the Soviets is colder
than a refreshing glass of New Coke. RAD RAYGUN must travel the world
fighting communist robots, and save the 1980s by shooting his way
through the decade in a totally fresh, expanded version of the
against a whole new wave of deadly enemies and locations -- from the
Communist strongholds of the Far East to strategically insignificant
islands off the South American coast. But chill out, because Rad has
gnarly new weapons, upgrades, and a revamped gameplay engine to help
him out. Ultra sharp 144p resolution graphics and 4 unique shades of
monochrome off-green bring Super Rad Raygun to life, as only 80s
mobile technology can.  
Grapple (Tuesday Society Games) - Nothing can stop you in GRAPPLE. Go
where you please in this 3D platformer that takes traditional design
to the next level. As a ball of goo, extend your arm to swing
anywhere. Remember how great swinging through Spider-Man 2 felt on
the Xbox 1 (note: not Xbox One)? Grapple feels EVEN BETTER! Combine
swinging with your ability to travel on any surface or at any angle,
and no obstacle can stand in your way. Challenging levels test your
skill to move through progressively more complex puzzles. Find out
just how far you can Grapple. 
Follow us on: 
Twitter: @Midnight_City 
Lynch Twitter: @Lynchtacular  
If you'd like to schedule a PAX media appointment, please contact
King Friday at 
Download assets: 
 Majesco Entertainment Company is
a provider of video games for the mass market. Building on more than
20 years of operating history, the company is focused on developing
and publishing a wide range of casual and family oriented video games
on all leading console and handheld platforms as well as mobile
devices. Product highlights include Zumba(R) Fitness and Cooking
Mama(TM). Majesco is headquartered in Edison, NJ and the company's
shares are traded on the Nasdaq Stock Market under the symbol: COOL.
More info can be found online at or on Twitter at 
 Midnight City is Majesco's independent digital
label dedicated to supporting indie development teams with customized
publishing services, including public relations, marketing, and
community content. Operated by former IGN Editor-in-chief Casey Lynch
and longtime industry veteran Doug Kennedy, Midnight City focuses its
efforts on the ever growing independent game development market and
independent game studios. 
 Certain statements contained herein are "forward-looking
statements" within the meaning of the Private Securities Litigation
Reform Act of 1995, Section 27A of the Securities Act of 1933, as
amended, and Section 21E of the Securities Exchange Act of 1934, as
amended. These forward-looking statements may be identified by
reference to a future period(s) or by the use of forward-looking
terminology, such as "may," "will," "intend," "should," "expect,"
"anticipate," "estimate" or "continue" or the negatives thereof or
other comparable terminology. The Company's actual results could
differ materially from those anticipated in such forward-looking
statements due to a variety of factors. These factors include but are
not limited to, the demand for our products; our ability to complete
and release our products in a timely fashion; competitive factors in
the businesses in which we compete; continued consumer acceptance of
our products and the gaming platforms on which our products operate;
fulfillment of orders preliminarily made by customers; adverse
changes in the securities markets and the availability of and costs
associated with sources of liquidity. The Company does not undertake,
and specifically disclaims any obligation, to release publicly the
results of any revisions that may be made to any forward-looking
statements to reflect the occurrence of anticipated or unanticipated
events or circumstances after the date of such statements.  
Media Contact
King Friday
Propaganda Director 
Press spacebar to pause and continue. Press esc to stop.