OBJE Explores Gaming Apps as Critical Problem-Solving Solutions

  OBJE Explores Gaming Apps as Critical Problem-Solving Solutions

Business Wire

SARASOTA, Fla. -- August 22, 2013

A global market is emerging for mobile gaming applications that go beyond
simple entertainment into the role of critical problem-solving tools, and OBJ
Enterprises (OTCBB: OBJE) is working to capitalize.

Game-based learning has proven to be particularly useful for scaffolding
complex concepts and simulating real-world experiences for users, and
important economic sectors have taken notice—particularly the healthcare
industry. For example, the University of Minnesota’s School of Nursing has
partnered with a technology firm to develop web-based interactive games that
engage nursing students with real-life scenarios, keeping them engaged through
game-based reward systems and leveling. Other developers are working on fun
and immersive apps designed to help patients rehabilitate their neural
responses after traumatic brain injuries and other crises.

OBJE is currently in partnership talks with exactly these kinds of developers
and studios. OBJE views these innovative new games as a highly effective—and
potentially, highly profitable—form of therapy at the forefront of a largely
untapped market.

Though its gaming division, Obscene Interactive, OBJE is building a strong
portfolio of mobile applications. Phantasmic, the first game developed
in-house by OBJE and Novalon Games, began earning revenues the same day it was
released for Android devices this month.Bluff Wars2.0, a hilariously
addictive new word game, is set to debut next week.

OBJE is working to deliver a wide range of innovative gaming products for the
Apple (NASDAQ: AAPL) App Store and Google (NASDAQ: GOOG) Play platforms
alongside companies such as Glu Mobile Inc. (NADAQ: GLUU) and Electronic Arts
(NASDAQ: EA).

About Obscene Interactive

Obscene Interactive, a subsidiary of OBJ Enterprises, Inc. (OBJE), is an
emerging global developer of social gaming applications. OBJE’s cutting-edge
technology platform enables its titles to be accessible to a broad audience of
consumers all over the world, supporting multiple platforms for universal
appeal. Obscene Interactive is focused on delivering the best in social gaming
solutions to the mass market.

For investment information and performance data, please visit
www.ObsceneInteractive.com/investors.html.

Notice Regarding Forward-Looking Statements

Safe Harbor Statement under the Private Securities Litigation Reform Act of
1995: This news release contains forward-looking information within the
meaning of Section 27A of the Securities Act of 1933, as amended, and Section
21E of the Securities Exchange Act of 1934, as amended, including statements
that include the words “believes,” “expects,” “anticipate” or similar
expressions. Such forward-looking statements involve known and unknown risks,
uncertainties and other factors that may cause the actual results, performance
or achievements of the Company to differ materially from those expressed or
implied by such forward-looking statements. In addition, description of
anyone’s past success, either financial or strategic, is no guarantee of
success. This news release speaks as of the date first set forth above and the
Company assumes no responsibility to update the information included herein
for events occurring after the date hereof.

Contact:

OBJ Enterprises
Paul Watson, 941-952-5825
President and CEO
info@obsceneinteractive.com