Vivante Demonstrates The First OpenGL® ES 3.0 Production Silicon to Successfully Run Rightware® Basemark® ES 3.0 Benchmark

     Vivante Demonstrates The First OpenGL® ES 3.0 Production Silicon to
            Successfully Run Rightware® Basemark® ES 3.0 Benchmark

PR Newswire

SUNNYVALE, Calif., April 30, 2013

SUNNYVALE, Calif., April 30, 2013 /PRNewswire/ -- Vivante Corporation, a
world-wide leader in multicore graphics, GPU Compute, and vision processing
technologies for mobile and embedded platforms, today announced it became the
first mobile GPU vendor to publicly and successfully demonstrate Basemark ES
3.0 in customer silicon. This milestone was achieved and demonstrated at last
week's DESIGN West, The Embedded System Conference, in San Jose where
Freescale Semiconductor's i.MX6Q Application Processor with Vivante's GPU was
running the Basemark ES 3.0 benchmark flawlessly.



Vivante is again a front runner in implementing the latest graphics API
standards in real silicon products, giving its customers early access to the
latest graphics technologies that bring dynamic realism to 3D applications
like Basemark ES 3.0. New features in APIs incorporated as part of the
standard or through extensions can be brought to life by developers on Vivante
hardware, allowing applications and products to be differentiated in the
marketplace with the latest graphics API standards from the Khronos™ Group.
The company also ships the world's smallest and extreme low power, high
precision OpenGL ES 3.0 core available in configurations less than 2 mm^2
(total final silicon footprint including all required cache memory with TSMC
28LP process)*.

Basemark ES 3.0 contains a rigorous set of tests that stress the GPU to
determine how efficient and balanced the GPU architecture is versus the latest
API standards. The test also measures the effectiveness of the GPU in
accelerating real world applications that consumers use daily across a
spectrum of devices. According to Rightware, some major ES 3.0 features used
in the benchmark include:

  oInstanced Rendering: Allows an application to render multiple instances of
    a single mesh or object with a single draw call. This feature is ideal for
    rendering repeated objects in scenes for items like buildings, trees, or
  oTransform Feedback: Adds life-like realism to a 3D scene using advanced
    particle effects such as smoke. The GPU re-uses geometry data that has
    already been processed so subsequent rendering calls do not need to go
    through the graphics pipeline again for each individual image.
  oMultiple Render Targets (MRT): Rendering can be now done on multiple
    render targets simultaneously. By rendering a single set of geometry
    attributes to each RT, you can render to separate off-screen buffers and
    combine them to create amazing effects which previously needed multiple
    passes on the same geometry.
  oOcclusion Queries: Determines which and how many pixels are visible during
    a set of draw calls for an object. This is generally used for giving 3D
    scenes vivid effects like adding lens flare to the image.
  oPrimitive Restart: Makes it possible to render separate sequences of
    primitives like triangle or line strips in a 3D scene without having to
    create multiple draw calls.

Being the first vendor to successfully demonstrate Basemark ES 3.0 on shipping
silicon reinforces Vivante's position as a leader in mobile GPU design. It
also puts Vivante's customers ahead of the curve as the new API rapidly
proliferates. Support of the latest 3D API with high precision and high
quality rendering gives its partners the extra edge they need to create
products with stunning user experiences.

In addition to the OpenGL ES 3.0 features in the benchmark listed above, the
full line of Vivante OpenGL ES 3.0 products also include:

  oUpdated GPU pipeline that includes high precision modes for realistic 3D
    graphics using dynamic shader effects and high fidelity rendering
    accuracy, bringing PC quality graphics to mobile form factors.
  oMulti-context support of graphics and GPU compute for OpenCL – OpenGL ES
    3.0 interoperability to unleash special effects that bring game play and
    applications to life.
  oSupport of new texture compression (ASTC, ETC2 / EAC) and pixel formats
    supported by the specification.
  oAdditional features include support for 3D textures, texture arrays, sRGB
    textures, R/RG textures, NPOT textures, FP textures, depth textures,
    vertex textures, seamless cube maps, and sampler objects.

About Vivante Corporation
Vivante Corporation, a leader in multi-core GPU, OpenCL™, CPC Composition
Engine and Vector Graphics IP solutions, provides the highest performance and
lowest power characteristics across a range of Khronos™ Group API conformant
standards based on the ScalarMorphic™ architecture. Vivante GPUs are
integrated into customer silicon solutions in mass market products including
smartphones, tablets, HDTVs, consumer electronics and embedded devices,
running thousands of graphics applications across multiple operating systems
and software platforms. Vivante is a privately held company headquartered in
Sunnyvale, California, with additional R&D centers in Shanghai and Chengdu.
For more information, visit

Vivante and the Vivante logo are trademarks of Vivante. Rightware, Freescale,
Khronos and their associated logos are trademarks of the respective owners.
All other product or service names are the property of their respective

Rightware Basemark ES3.0 Benchmark is based on current Release Candidate (RC)
version of the software. For more information can be found at

*Product is based on a published Khronos OpenGL ES 3.0 Specification, and is
in the Khronos Conformance Test submission review process. Current conformance
status can be found at

SOURCE Vivante Corporation

Contact: Benson Tao, Email:, +1-408-506-5811
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