WebGL Momentum Creating the Industry’s Most Secure and Portable 3D Platform

  WebGL Momentum Creating the Industry’s Most Secure and Portable 3D Platform

  Multiple WebGL implementations now fully conformant on desktop and mobile;
WebGL 1.0.2 being ratified for stricter behavior and functionality extensions

Business Wire

SAN FRANCISCO -- March 27, 2013

The Khronos™ Group today announces that multiple WebGL™ 1.0.1 implementations
are now fully conformant on a range of desktop and mobile platforms – with
many more to follow. In addition, the WebGL 1.0.2 specification and a set of
extensions have been submitted for ratification and are expected to be
formally released in April 2013. The browser and GPU communities have been
working diligently in the WebGL working group to resolve GPU driver issues and
tighten the WebGL specification by precisely defining behaviors to provide a
trusted and reliable platform that provides portability for 3D content within
HTML5 browsers across diverse platforms. The latest information on the WebGL
specification is here: http://www.khronos.org/registry/webgl/specs/latest/.

Among the first WebGL 1.0.1 implementations submitted for approval as being
fully conformant are both Google Chrome 25 and Firefox 19 on Windows, Mac and
Linux and a WebGL-enhanced Android browser for Tegra based platforms from

“I want to thank in particular all of the major GPU vendors on desktop
platforms, including AMD, Intel and NVIDIA, the developers of the Mesa 3D
graphics library, the Chrome team at Google, Mozilla Corporation and Apple for
their hard work and persistence in fixing bugs in order to ensure consistent
operation of the WebGL, and OpenGL^®, APIs across operating systems and GPUs.
This is a major milestone in bringing the power of the GPU to the Web,” said
Ken Russell of Google and WebGL Working group chair.

The WebGL 1.0.2 specification and conformance tests significantly tighten
specified behavior for improved portability and testability:

- adds many clarifications for specification behavioral precision -
principally thanks to Mozilla;
- mandates support for certain combinations of framebuffer formats, to ease
developer adoption;
- clarifies interactions with the encompassing HTML5 platform, including the
browser compositor and high-DPI displays;
- dramatically increases the number of conformance tests to roughly 21,000 to
improve both the breadth and depth of test coverage - thanks principally to
work by Gregg Tavares at Google and the OpenGL ES working group.

In addition, the WebGL working group has submitted a number of optional
extensions for ratification that are also expected to be released in April:

- JavaScript-level debugging of WebGL API calls and shaders;
- a query to ensure lost context events are handled correctly – such as when a
mobile device is powered off when WebGL is executing;
- additional 3D functionality from the OpenGL ES 2.0 ecosystem such as
anisotropic filtering, standard derivatives and vertex array objects.

“The close cooperation between browser and silicon vendors to ensure the GPU
is being reliably and securely exposed to the Web is ongoing proof that
Khronos is a highly productive forum to evolve this vital Web standard,” said
Neil Trevett, president of Khronos and vice president of Mobile Content at
NVIDIA. “Khronos remains committed, not only to evolve the functionality of
WebGL to enable Web developers to use rapidly growing capabilities of mobile
GPUs, but also to continue to work as a good citizen within the larger HTML5
standards community.”

Come to the San Francisco WebGL Meetup!

When: Thursday March 28^th at 6:30PM
Where: Hilton Hotel, 333 O’Farrell St, Tower 1, Presidential Suite – #1-4178
What: Learn more about these announcements and see the latest demos, give your
input and feedback to WebGL working group members and network with the WebGL
community! Refreshments served! Spaces are limited – please sign-up here:

About The Khronos Group

The Khronos Group is an industry consortium creating open standards to enable
the authoring and acceleration of parallel computing, graphics, vision, sensor
processing and dynamic media on a wide variety of platforms and devices.
Khronos standards include OpenGL^®, OpenGL^® ES, WebGL™, OpenCL™, WebCL™,
OpenVX™, OpenMAX™, OpenVG™, OpenSL ES™, StreamInput™ and COLLADA™. All Khronos
members are able to contribute to the development of Khronos specifications,
are empowered to vote at various stages before public deployment, and are able
to accelerate the delivery of their cutting-edge media platforms and
applications through early access to specification drafts and conformance
tests. More information is available at www.khronos.org.

Khronos, DevU, StreamInput, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX,
OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. ASTC is a
trademark of ARM Holdings PLC, OpenCL is a trademark of Apple Inc. and OpenGL
is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks
of Silicon Graphics International used under license by Khronos. All other
product names, trademarks, and/or company names are used solely for
identification and belong to their respective owners.


Horizon PR
Jonathan Hirshon, Principal
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