NVIDIA's Emerging Companies Summit Expands to Include Mobile Computing, Game Development, Cloud

NVIDIA's Emerging Companies Summit Expands to Include Mobile Computing, Game 
Development, Cloud 
Globe-Spanning Startups to Showcase Latest in GPU Technology at
Fourth Annual Silicon Valley Event 
SANTA CLARA, CA -- (Marketwire) -- 03/06/13 --  GTC 2013 -- More than
a dozen startups using the massive computing power of GPU technology
to redefine the possibilities of business will participate in
NVIDIA's Emerging Companies Summit (ECS) 2013, to be held March 20 at
the McEnery Convention Center in San Jose, Calif.  
A highlight of the GPU Technology Conference (GTC), ECS will feature
16 companies from around the world. This year's conference and summit
have expanded to include companies focused on mobile computing, game
development and cloud-based technologies. Also participating are
companies advancing areas as diverse as visual search, financial
services and medical diagnostics. Five top startups will be
recognized for their innovation in a competition with more than
$75,000 in prizes. 
As part of the fast-paced "CEO on Stage" event in front of the ECS
audience, executives will present their companies to a distinguished
panel of professional investors, analysts and technology leaders. The
expert panelists will then challenge presenters with questions and
provide insightful feedback.  
Panelists this year include: Gerald Brady, managing director of
Silicon Valley Bank; Nathan Brookwood, CEO at Insight64; Rob Enderle,
president and principal at the Enderle Group; Jeff Herbst, vice
president of Business Development at NVIDIA; Jon Peddie, president of
Jon Peddie Research; Savitha Srinivasan, partner in the Venture
Capital Group at IBM; and Rik Turner, senior analyst of Financial
Services Technology at OVUM. 
Participating "CEO on Stage" companies include: Athentech Imaging
(Canada), BIM+ (Germany), Cortexica Vision Systems (U.K.), Fluid
(U.S.), Fuzzy Logix (U.S.), Hanweck Associates (U.S.), Mainframe2
(U.S.), Morpheus Medical (U.S.), Murex (France), Oculus VR (U.S.),
OUYA (U.S.), SoftKinetic (Belgium), Splashtop (U.S.), SynerScope
(Netherlands), Total Immersion (U.S.) and Ubitus (Taiwan).  
Also at ECS, an industry panel will address how technology will shape
the future monetization of visual content. Panelists include: Ted
Mico, CEO at Mixed Media Works; Pat Moorhead, founder and principal
analyst at Moor Insights and Strategy; Mark Popkiewicz, CEO of
MirriAd; Steve Semenzato, vice president of Business Development at
Cortexica; and Blake White, director in the Entertainment, Media and
Communications advisory practice at PricewaterhouseCoopers.  
Now in its fourth year in Silicon Valley, ECS provides an opportunity
to see how startups are using GPUs to transform industries and create
new ones. The exhibit halls of the summit will be filled with the
innovative work of companies in a diverse array of fields.  
"The universe of GPU-powered applications is dramatically expanding,
and ECS is the focal point to see the action," said Herbst. "We bring
together some of the best startups and best minds in the business for
an event that technology leaders, investors and analysts won't want
to miss." 
ECS's platinum sponsor is Cooley LLP, a San Francisco-based law firm.
Supporting sponsors include Silicon Valley Bank, Deloitte, Bank of
America Merrill Lynch, Morgan Stanley, UBS, CCICE TechLAB,
VentureBeat, Nasdaq and Hedge Connection. 
GTC 2013, to be held March 18-21 in San Jose, is the place to learn
about and share how advances in GPU technology help people tackle
their day-to-day computational and graphics challenges. Conference
attendees include thousands of industry leaders, researchers,
scientists, graphic artists, engineers, designers, venture
capitalists, angel investors, entrepreneurs, press and analysts. See
the GTC 2013 agenda here. Register for ECS and GTC at
  NVIDIA (NASDAQ: NVDA) awakened the world to computer
graphics when it invented the GPU in 1999. Today, its processors
power a broad range of products from smartphones to supercomputers.
NVIDIA's mobile processors are used in cell phones, tablets and auto
infotainment systems. PC gamers rely on GPUs to enjoy spectacularly
immersive worlds. Professionals use them to create 3D graphics and
visual effects in movies and to design everything from golf clubs to
jumbo jets. And researchers utilize GPUs to advance the frontiers of
science with high performance computing. The company has more than
5,000 patents issued, allowed or filed, including ones covering ideas
essential to modern computing. For more information, see
Certain statements in this press release including, but not limited
to, statements as to: the impact of GPUs; the participants in
NVIDIA's Emerging Companies Summit 2013; and the effects of the
company's patents on modern computing are forward-looking statements
that are subject to risks and uncertainties that could cause results
to be materially different than expectations. Important factors that
could cause actual results to differ materially include: global
economic conditions; our reliance on third parties to manufacture,
assemble, package and test our products; the impact of technological
development and competition; development of new products and
technologies or enhancements to our existing product and
technologies; market acceptance of our products or our partners
products; design, manufacturing or software defects; changes in
consumer preferences or demands; changes in industry standards and
interfaces; unexpected loss of performance of our products or
technologies when integrated into systems; as well as other factors
detailed from time to time in the reports NVIDIA files with the
Securities and Exchange Commission, or SEC, including its Form 10-Q
for the fiscal period ended October 28, 2012. Copies of reports filed
with the SEC are posted on the company's website and are available
from NVIDIA without charge. These forward-looking statements are not
guarantees of future performance and speak only as of the date
hereof, and, except as required by law, NVIDIA disclaims any
obligation to update these forward-looking statements to reflect
future events or circumstances. 
Copyright 2013 NVIDIA Corporation. All rights reserved. NVIDIA, the
NVIDIA logo are trademarks and/or registered trademarks of NVIDIA
Corporation in the U.S. and other countries. Other company and
product names may be trademarks of the respective companies with
which they are associated. Features, pricing, availability and
specifications are subject to change without notice. 
For further information, contact:
Hector Marinez
Corporate Communications
NVIDIA Corporation
(408) 486-3443
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