Irrational Games Announces E-Book Prequel to BioShock® Infinite

  Irrational Games Announces E-Book Prequel to BioShock® Infinite

 BioShock Infinite: Mind in Revolt will be available for Kindle and free with
         pre-orders of BioShock Infinite

Business Wire

NEW YORK -- January 22, 2013

2K Games and Irrational Games announced today that BioShock® Infinite: Mind in
Revolt, an e-book prequel to the forthcoming BioShock Infinite, will be
available worldwide for the Amazon Kindle beginning February 12, 2013 for
$2.99 and will be free for those who pre-order the game through Amazon.

BioShock Infinite: Mind in Revolt provides insight into the mysterious
sky-city of Columbia prior to the events of BioShock Infinite and is written
by Irrational Games’ writer Joe Fielder with creative director Ken Levine.

“Since we first announced BioShock Infinite,  our fans have asked for more
information about Columbia and the complex cast of characters that inhabit the
floating city,” said Fielder. “After reading the e-book, players will have a
better understanding of BioShock Infinite’s world, the struggle between its
factions, and the motivations of key characters, like rebel leader Daisy
Fitzroy, without spoiling the mysteries of BioShock Infinite.”

Also available worldwide for free to those who pre-order BioShock Infinite  is
the Industrial Revolution Pack, which grants exclusive access to three in-game
gear items that boost combat abilities, 500 bonus in-game currency, five lock
picks, and the Industrial Revolution puzzle game which unlocks stories of
Columbia and allows players to pledge their allegiance to the Vox Populi or
Founders through Facebook.

BioShock Infinite is rated M for Mature by the ESRB. For the latest news and
information on BioShock Infinite, become a fan on Facebook and follow
Irrational Games on Twitter.

About BioShock Infinite

From the creators of the highest-rated first-person shooter of all time*,
BioShock, and with over 80 editorial awards to date, BioShock Infinite puts
players in the shoes of U.S. Cavalry veteran turned hired gun,Booker DeWitt.
Indebted to the wrong people and with his life on the line, DeWitt has only
one opportunity to wipe his slate clean. He must rescue Elizabeth, a
mysterious girl imprisoned since childhood and locked up in the flying city of
Columbia. Forced to trust one another, Booker and Elizabeth form a powerful
bond during their daring escape. Together, they learn to harness an expanding
arsenal of weapons and abilities, as they fight on zeppelins in the clouds,
along high-speed Sky-Lines, and down in the streets of Columbia, all while
surviving the threats of the air-city and uncovering its dark secret.

BioShock Infinite is planned to launch globally on March 26, 2013 for the Xbox
360® ^ video game and entertainment system from Microsoft, PlayStation®3
computer entertainment system and Windows PC. For more information onBioShock
Infinite,please visit

*Based on Metacritic average ranking across available platforms.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a
leading developer, marketer and publisher of interactive entertainment for
consumers around the globe. The Company develops and publishes products
through its two wholly-owned labels Rockstar Games and 2K, which publishes its
titles under the 2K Games, 2K Sports and 2K Play brands. Our products are
designed for console systems, handheld gaming systems and personal computers,
including smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services. The Company’s
common stock is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment for
console systems, handheld gaming systems and personal computers, including
smartphones and tablets through its three divisions: 2K Games, 2K Sports, and
2K Play that are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in today’s most
popular gaming genres, including first-person shooters, action, role-playing,
real-time strategy, sports, casual, and family entertainment. The 2K label has
some of the most talented development studios in the world today, including
Firaxis Games, Visual Concepts, Irrational Games, 2K Marin, 2K Australia, 2K
Czech, Cat Daddy Games, and 2K China. In just a few short years, 2K launched
the 2007 Game of the Year - BioShock®; published the critically acclaimed
Borderlands™; continued the award-winning Sid Meier’s Civilization® series;
delivered the #1 rated and #1 selling basketball franchise with NBA® 2K**; and
broke new ground in the family entertainment market with its multi-million
unit selling hit Carnival Games. 2K is headquartered in Novato, California and
is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
For more information, please visit

**According to 2008 - 2012 and The NPD Group estimates of
U.S. retail video game sales through December 2012.

About Irrational Games

Located near Boston, Massachusetts, Irrational Games is widely recognized as
one of the industry's leading game developers. Irrational has earned a
reputation for creating story-driven, genre-defining games with award-winning
hits like System Shock 2, Freedom Force, and the original BioShock. For more
information, visit

Irrational Games is a 2K Games studio. 2K Games is a division of 2K, a
publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Microsoft, Windows, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are
registered trademarks or trademarks of the Microsoft group of companies and
are used under license from Microsoft.

"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their
respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered
forward-looking statements under federal securities laws and may be identified
by words such as "anticipates," "believes," "estimates," "expects," "intends,"
"plans," "potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements regarding the
outlook for the Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our management
as well as assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and results may
vary materially from these forward-looking statements based on a variety of
risks and uncertainties including: our dependence on key management and
product development personnel, our dependence on our Grand Theft Auto products
and our ability to develop other hit titles for current generation platforms,
the timely release and significant market acceptance of our games, the ability
to maintain acceptable pricing levels on our games, our ability to raise
capital if needed and risks associated with international operations. Other
important factors and information are contained in the Company's Annual Report
on Form 10-K for the fiscal year ended March 31, 2012, in the section entitled
"Risk Factors," and the Company's other periodic filings with the SEC, which
can be accessed at All forward-looking statements are
qualified by these cautionary statements and apply only as of the date they
are made. The Company undertakes no obligation to update any forward-looking
statement, whether as a result of new information, future events or otherwise.


Irrational Games
Leonie Manshanden, 617-934-0772
Access Communications for Irrational Games
Kimberly Kaspar, 415-844-6229
Take-Two Interactive Software, Inc.
Alan Lewis, 646-536-2983
Corporate Press
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