Nintendo Makes TV Smart and Social – Nintendo TVii Launches Dec. 20

  Nintendo Makes TV Smart and Social – Nintendo TVii Launches Dec. 20

      New Wii U Service Gives Every Member of the Family His or Her Own
          Personalized, Easy-to-Use Second-Screen Viewing Experience

Business Wire

REDMOND, Wash. -- December 19, 2012

The company that changed how we play is about to change how we watch. On Dec.
20, Nintendo will introduce Nintendo TVii, a free, integrated service for the
recently launched Wii U console that combines what you watch and how you watch
into one seamless, second-screen experience on the revolutionary new Wii U
GamePad controller.

NintendoTVii Logo

NintendoTVii Logo

The rapid increase in both the quality and availability of video entertainment
content – hundreds of satellite and cable channels, a seemingly endless amount
of video-on-demand options – has made finding something to watch a complex and
occasionally frustrating process. The solution to this problem is coming from
perhaps an unexpected place: a video game console.

“After Dec. 20, you’ll never look at your TV the same way again,” said
Nintendo of America President and COO Reggie Fils-Aime. “Wii U owners have
already experienced the transformative effect that the GamePad has on game
play and social interaction. Nintendo TVii shows how the integrated second
screen of the GamePad can also transform and enhance the TV viewing
experience. Welcome to the new world of TVii.”

Nintendo TVii maximizes Wii U owners’ current cable, satellite and
video-on-demand services by pulling all of their available content sources –
such as a Comcast cable package or Hulu Plus subscription – into one place.
This empowers Wii U owners to focus on what they want to watch and not how
they want to watch. And once users find the show, sporting event or movie they
want, they press an icon and Nintendo TVii does the rest.

In addition to greatly simplifying finding and watching video content,
Nintendo TVii also includes a series of social features that enable Wii U
owners to share experiences and exciting moments with friends as they are
happening on live TV. People can engage with others by commenting and sharing
on Miiverse, Facebook and Twitter. Or they can comment, post or tweet about an
incredible touchdown, a remarkable performance or a shocking plot twist, all
using the personal screen of the Wii U GamePad.

Nintendo TVii requires no additional equipment and can be enjoyed with very
little setup, demonstrating what’s possible when the second screen is truly
integrated with the TV. Wii U owners can also discover more information about
what they’re watching by easily accessing information on the GamePad via an
Internet connection, including cast details, movie reviews from Rotten
Tomatoes and sports data such as live stats and scores.

Nintendo TVii launches in the United States and Canada on Dec. 20. At launch,
the service will support cable and satellite providers in both regions, as
well as direct integration with Amazon Instant Video and Hulu Plus
subscriptions in the United States. Further integration with Netflix
subscriptions and TiVo are expected in early 2013 in the United States. Wii U
owners with a Netflix subscription can still access the Netflix application
from the Wii U system’s main menu and enjoy their favorite content

All elements of the Nintendo TVii service are included in the purchase price
of the Wii U system. Users will define which services they currently subscribe
to – including the channel lineup in their cable package and video-on-demand
service subscriptions – as part of the setup process.

Nintendo TVii observes the Wii U system parental controls, and additional
options specific to the Nintendo TVii features can be chosen in the Nintendo
TVii settings. Every member of the family can create a different viewing
profile. For more information about this and other features, visit

About Nintendo: The worldwide pioneer in the creation of interactive
entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets
hardware and software for its Wii U^™ and Wii^™ home consoles, and Nintendo
3DS^™ and Nintendo DS^™ families of portable systems. Since 1983, when it
launched the Nintendo Entertainment System^™, Nintendo has sold more than 4
billion video games and more than 637 million hardware units globally,
including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as
well as the Game Boy^™, Game Boy Advance, Nintendo DS, Nintendo DSi^™ and
Nintendo DSi XL^™, Super NES^™, Nintendo 64^™, Nintendo GameCube^™ and Wii
systems. It has also created industry icons that have become well-known,
household names such as Mario^™, Donkey Kong^™, Metroid^™, Zelda^™ and
Pokémon^™. A wholly owned subsidiary, Nintendo of America Inc., based in
Redmond, Wash., serves as headquarters for Nintendo’s operations in the
Western Hemisphere. For more information about Nintendo, please visit the
company’s website at

Note to editors: Nintendo press materials are available at, a password-protected site. To obtain a login,
please contact Deanna Avila at 213-438-8742 or Users
can receive instant Nintendo information by subscribing to the site’s RSS

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Grace Chang
Kristie Tomkins
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