Fingerprint Unveils Seven New Mobile Edutainment Apps for Kids

        Fingerprint Unveils Seven New Mobile Edutainment Apps for Kids

From VeggieTales® to Scribble Press, New Apps Explore Reading, Writing,
Creativity, Character Building, and Money Management for Young Kids

PR Newswire

SAN FRANCISCO, Dec. 4, 2012

SAN FRANCISCO, Dec. 4, 2012 /PRNewswire/ --Fingerprint Digital, Inc, a mobile
gaming startup that creates educational and engaging gaming apps for kids, is
adding seven new apps to its growing library of learning and fun. The
free-to-play apps for iPad, iPhone and iPod Touch are suited for young
children, ages 3-8, and teach everything from money management to reading
readiness to character values. To date, Fingerprint fans have logged nearly
40 million minutes of play time – while learning their colors, shapes,
geography, math, science, reading, history and more.


"Families with young kids own on average 10 devices. And, today, savvy parents
are requiring that screen time be meaningful – equal parts educational and
play," said Nancy MacIntyre, CEO of Fingerprint. "With our new crop of
Fingerprint apps, we are cementing our brand in the minds of parents and the
hearts of children as the go-to destination for fun and learning – especially
as so many kids will be unwrapping a new mobile device this holiday season."

Every Fingerprint app promotes academic, social and emotional skills with a
heavy dose of fun. Fingerprint's newest releases, available in December,

  oScribble My Story (ages 3-8): Based on the award-winning Scribble Press
    app for iPad, this new app lets the youngest readers write, illustrate,
    and customize their own stories. Kids can customize their very own audio
    stories or create a book based on Fingerprint's wildly popular Big Kid
    Life or Whole Wide World Adventure. (iPad only)
  oGreen$treets: Unleash the Loot! (ages 5-8): The brainchild of Neale
    Godfrey, creator and leader in the "Kids and Money" field andbestselling
    author, this app teaches kids goal setting, budgeting, the value of money,
    and financial decision making while saving the planet. (Available now)
  oPanda Panda No More Mess (ages 3-6): A fun sorting game and interactive
    book that teaches shapes and colors. Children help Panda, a happy little
    bear armed with a vacuum, clean up by dragging and dropping toys, blocks,
    clothes and even snacks into the right toy chests. 
  oStep-by-Story: The VeggieTales Collection® (ages 3-6): Featuring the
    beloved characters from VeggieTales, this Step-by-Story collection helps
    kids associate words, sounds and pictures in preparation for reading.
    Plus, the apps focus on key character values (i.e., share your gifts, use
    your imagination, make new friends). The new collection includes The Goofy
    Gift, Thanks for the Franks, Larry's Missing Music, and I am That Hero!

These new apps increase Fingerprint's line-up to 21 titles, including 17
published through its third-party developer program, which now welcomes
Scribble Press, Greenstreet Common, kidEbook and Playful Owl Productions.

In addition to game play, Fingerprint apps provide sharing and engagement
opportunities between kids and parents across mobile devices and the web. The
Fingerprint platform invites kids to explore and discover learning game apps
on their own and then share the fun with their grown-ups via the one-of-a
kind, in-app Mom Comm. This feature also provides parents with insight into
their child's play and offers personalized recommendations tied to their
child's interests and skill set.

Most Fingerprint apps are free to play, with an option to enhance and extend
the experience for an additional charge. Fingerprint is currently available
on iOS platforms (iPhone, iPod touch and iPad) and will expand to Android
devices in early 2013.

About Fingerprint Digital

Based in San Francisco, Fingerprint Digital is a mobile entertainment company
for kids and the creator of Fingerprint Play, the first kids' learning and
entertainment platform, providing sharing and engagement opportunities between
kids and parents across mobile devices and the web. Its network of quality,
Mom-Comm enabled edutainment apps is made up of first-party apps, as well as
apps "fingerprinted" by third-party developers. Fingerprint funding is led by
Corus Entertainment, a leading interactive media and entertainment company,
along with K2MediaLabs, Reed Elsevier and Suffolk Holdings. For more
information, visit or

SOURCE Fingerprint

Contact: Beth Llewelyn for Fingerprint,, 206-406-5027,
Michele Spring Fajeau for Fingerprint,,
925-634-8289; Media Assets:
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