ExploreLearning Reflex Tops One Billion Facts Solved
CHARLOTTESVILLE, Va., Dec. 3, 2012
CHARLOTTESVILLE, Va., Dec. 3, 2012 /PRNewswire/ --ExploreLearning, a division
of Cambium Learning Group, Inc. (Nasdaq: ABCD), announced that students have
now solved over one billion addition, subtraction, multiplication and division
facts using Reflex. ExploreLearning Reflex is a research-based program that
uses the allure of challenging and exciting games to get students engaged and
working at peak performance in developing instant recall of math facts.
Reflex launched in April 2011, just 20 months ago, but is already being used
by hundreds of thousands of students in all 50 states.
"Reflex is succeeding in solving the problems associated with math fact
fluency in this country," says Paul Cholmsky, vice president of research and
development at ExploreLearning. "Times table drills, flashcards and timed
worksheets are not only boring, they also don't work very well for many
students. As a result, these students might decide they aren't 'good' at math.
Reflex is playing a part in reversing that trend, helping students across the
country confidently master over a million new facts a week, while having a
great time doing it."
Behind the games is a combination of sophisticated technology and pedagogy
that stems from R&D that ExploreLearning began in 2004 under a series of
National Science Foundation Small Business Innovation Research grants. Reflex
is the company's first product based on this research, which explored how
games and simulations can serve as new kinds of sensors. These sensors enable
new types of pedagogically-relevant behaviors to be data mined, monitored, and
Embedding these sensors within a series of interactive online learning
experiences enables detailed information about individual progress to be
collected on a large scale. This rich data can then be analyzed and used to
drive optimization of the learning system. Students have now mastered over 21
million facts using Reflex, and ExploreLearning continues to evolve and
improve the system's instructional logic with each day's new data.
Pairing this innovative software system with highly-engaging games has been
the other factor in the product's runaway success.
Cholmsky says, "Students enjoy Reflex so much, they even choose to use the
system in their free time. We've studied many schools where Reflex is assigned
as homework, say, three times a week, and students go well beyond that,
regularly logging on five, six or even seven days a week to play games and
work on their fact fluency. Teachers are happy when the class average is to
do more homework than assigned! And we get fan mail every day from students,
parents, teachers and administrators."
ExploreLearning develops online solutions to improve student learning in math
and science. ExploreLearning currently has two products: Gizmos, the world's
largest library of interactive, online simulations for math and science in
grades 3-12; and Reflex, the most powerful solution available for math fact
fluency development. Gizmos and Reflex bring research-proven instructional
strategies to classrooms around the world. ExploreLearning is a
Charlottesville, VA-based business unit of Cambium Learning Group, Inc.
[Nasdaq:ABCD] based in Dallas, TX. For more information about Gizmos, please
visit http://www.explorelearning.com. For more information about Reflex,
please visit http://www.reflexmath.com.
Cambium Learning Group, Inc.
434-293-7043 ext. 223
SOURCE ExploreLearning; Cambium Learning Group, Inc.
Press spacebar to pause and continue. Press esc to stop.