Gameloft: Record Second-Quarter Sales of €50.4M, Up 35%

           Gameloft: Record Second-Quarter Sales of €50.4M, Up 35%

PR Newswire

PARIS, July 26, 2012

PARIS, July 26, 2012 /PRNewswire/ --

Second-Quarter Smartphone Sales Up 119%

Full-Year Sales now expected to reach €200M in 2012

Gameloft achieved record revenues of €50.4 million in the second quarter of
2012. Growth accelerated strongly in the second quarter, reaching 35% compared
with 14% in the first quarter. On a constant exchange rate basis, growth for
the second quarter was 32%. North America represented 33% of the company's
quarterly sales; EMEA, 26%; APAC, 22%; and LATAM, 20%.

Over the first half of 2012, Gameloft achieved consolidated sales of €95.2
million, up 24% year on year. On a constant exchange rate basis, growth for
the first half was 22%. North America represented 32% of first half sales;
EMEA, 26%; APAC, 22%; and LATAM, 21%.

    In million EUR                 2012          2011 Variation
    1st Quarter                    44.8          39.5      +14%
    2nd Quarter                    50.4          37.4      +35%
    1st Half                       95.2          76.8      +24%

Second-quarter sales were driven by the massive success of Gameloft games on
smartphones and tablets. Gameloft's second-quarter sales on smartphones and
tablets grew by 119% year on year and represented for the first time more than
50% of total sales. In comparison, first-quarter smartphone and tablet sales
grew by 59% year on year and represented 40% of total sales.

The strong acceleration of growth enjoyed by Gameloft's smartphone activity is
also related to the success of the freemium and paymium models put in place
fifteen months ago. Gameloft's number of monthly active users currently stands
at 55 million and more than 60% of Gameloft's smartphone revenues now derive
from in-app purchases and advertising revenues.

The strong growth of smartphone and tablet shipments around the world should
continue to sustain Gameloft's growth in the coming quarters. In addition, the
landmark and enduring success enjoyed by recently launched games such as
IceAgeVillage, The Amazing Spider Man, Asphalt 7: Heat and The Dark Knight
Rises and the upcoming release of many new high-profile games should allow
solid top-line growth in the second half of the year. Therefore the company
now targets €200 million in sales for the full year of 2012, up 22% year on
year.

The Group's consolidated first-half results will be published on September 4,
2012, after the market closes.

About Gameloft:

A leading global publisher of digital and social games, Gameloft® has
established itself as one of the top innovators in its field since 2000.
Gameloft creates games for all digital platforms, including mobile phones,
smartphones and tablets (including Apple® iOS and Android® devices), set-top
boxes, connected TVs and consoles. Gameloft operates its own established
franchises such as Asphalt®, Real Football®, Modern Combat, and N.O.V.A.: Near
Orbit Vanguard Alliance®, and also partners with major rights holders
including Marvel®, Hasbro®, FOX®, Mattel® and Ferrari®.

Gameloft is present on all continents, distributes its games in over 100
countries and employs over 5,000 developers.

Gameloft is listed on the Paris Stock Exchange (ISIN: FR0000079600, Bloomberg:
GFT FP, Reuters: GLFT.PA). Gameloft's sponsored Level 1 ADR (ticker: GLOFY) is
traded OTC in the US.

For further information:
Jessica W. Lewinstein - PR Manager
Tel: +1-415-615-0520
Email: Jessica.Lewinstein@gameloft.com

For more information, consult http://www.gameloft.com.

SOURCE Gameloft